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IDProjectCategoryView StatusDate SubmittedLast Update
0000038Sanny Builder[All Projects] compilerpublic2016-04-10 19:192016-04-22 23:55
Assigned ToSeemann 
PlatformOSOS Version
Product Version3.2.2 
Target VersionFixed in Version 
Summary0000038: SannyBuilder crashes when compiling a big file.
DescriptionI have extended main.scm from gta SA with approximately 60000 LOC of automatically generated code. SannyBuilder is capable of compiling the code with the following statistics: MAIN size is 728958; Largest mission: 68445; largest script 35122.

When I increase the size of additional code, for example 70000 LOC, then I get the following crash:

"Sanny Builder 3 - application error: Access violation at address 00405474 in module 'sanny.exe'. Read of address 000000C7."
Steps To ReproduceThe main.txt with the extended code can be downloaded here: [^]

The extended code has been generated using this Python script:

def generatedFileWithStatements():
    outfile = open(pathToMain + "\\statements.txt",'w')
    outfile.write("//This file was generated to test the size of main.scm that SannyBuilder can compile.\n")
    for i in range(0,70000):
        #outfile.write('0662: write_debug_message "Test %d"\n'%i)
        outfile.write('0004: $1515 = %d\n'%i)
        if j>500:
            outfile.write('0001: wait 0 \n')


And is added to main.txt using {$INCLUDE statements.txt} before Mission 0.

Please note, the problem occurs also when the maximum size of each mission is not execeeded. For this simply use a smaller number of statements in the Python loop (e.g. 30000) and add {$INCLUDE statements.txt} in several missions. Now the size of the missions is not too big, but the compiler still crashes.
Additional InformationPlease help, because this issue is an urgent problem for me. I want to compile a main.scm which is much bigger than the normal main.scm from GTA SA. The reason is that I'm merging the main.scm from SA, VC, and LC into one using some advanced SCM refactoring tools that I'm developing. Using fastman92limitadjuster the game will be able to handle the code at runtime. The problem is really that SB cannot compile it.

I have reported this issue already here: [^]
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-  Notes
Seemann (administrator)
2016-04-22 23:55 [^]

- Issue History
Date Modified Username Field Change
2016-04-10 19:19 goodidea82 New Issue
2016-04-10 19:19 goodidea82 Status new => assigned
2016-04-10 19:19 goodidea82 Assigned To => Seemann
2016-04-22 23:55 Seemann Note Added: 0000036
2016-04-22 23:55 Seemann Status assigned => closed
2016-04-22 23:55 Seemann Resolution open => duplicate

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