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| ID | Project | Category | View Status | Date Submitted | Last Update | 
| 0000016 | Sanny Builder | [All Projects] decompiler | public | 2013-08-22 14:17 | 2013-08-22 14:19 | 
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| Reporter | Seemann |  | 
| Assigned To | Seemann |  | 
| Priority | low | Severity | tweak | Reproducibility | always | 
| Status | resolved | Resolution | fixed |  | 
| Platform |  | OS |  | OS Version |  | 
| Product Version | 3.09 |  | 
| Target Version | 3.1.0 | Fixed in Version | 3.1.0 |  | 
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| Summary | 0000016: Decompiler incorrectly shows a code offset for GTA LCS and VCS opcodes | 
| Description | When the debug option CODE_OFFSETS is enabled, the decompiler prints a code offset for each script instruction. Meanwhile, in GTA LCS and GTA VCS a SCM file starts with two DWORD values which is ignored by the decompiler, so the actual code starts from offset +8. The decompiler does not take it into account, so the offset has to be increased by 8 to point on the actual address of the instruction in the file. | 
| Tags | No tags attached. | 
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