Sanny Builder Bug Tracker - Sanny Builder
View Issue Details
0000049Sanny Builder[All Projects] compilerpublic2019-09-16 10:442019-10-26 20:43
davidstrs 
Seemann 
highcrashalways
resolvedfixed 
pcWindowsWindows 10
3.3.0 
3.3.2 
0000049: when compiling opcodes set to unknown and game crashed
when compiling opcodes set to unknown and game crashed
when compiling opcodes set to unknown and game crashed

trust me man it was good when it was 3.2 version i shouldn't update this crap
No tags attached.
has duplicate 0000051resolved Seemann Опкод 0A8E неправильно компилируется/декомпилируется (unknownRemaster1) 
png SRzpk4P - Imgur.png (122,641) 2019-09-16 10:44
http://bugs.sannybuilder.com/file_download.php?file_id=18&type=bug
png
Issue History
2019-09-16 10:44davidstrsNew Issue
2019-09-16 10:44davidstrsStatusnew => assigned
2019-09-16 10:44davidstrsAssigned To => Seemann
2019-09-16 10:44davidstrsFile Added: SRzpk4P - Imgur.png
2019-09-23 02:26SeemannNote Added: 0000052
2019-09-23 02:27SeemannStatusassigned => feedback
2019-10-15 02:44SeemannRelationship addedhas duplicate 0000051
2019-10-15 02:44SeemannNote Added: 0000059
2019-10-26 20:43SeemannStatusfeedback => resolved
2019-10-26 20:43SeemannFixed in Version => 3.3.2
2019-10-26 20:43SeemannResolutionopen => fixed

Notes
(0000052)
Seemann   
2019-09-23 02:26   
davidstrs,

let me clarify, is the issue that the same code works fine when compiled with Sanny Builder < 3.3.0 and crashes with 3.3.0+ ? Can you share the full source code so I can try to investigate it more?
(0000059)
Seemann   
2019-10-15 02:44   
For some reason a few mobile opcodes sneaked into desktop definitions. You can open SASCM.ini and remove these from the end:

0A52=1,
0A5B=6,unknownRemaster0
0A6F=1,
0A78=2,
0A79=2,
0A8E=1,unknownRemaster1 %1d%
0A8F=0,unknownRemaster2
0A90=1, unknownRemaster3 %1d%

It should make CLEO opcodes work fine