Sanny Builder Bug Tracker - Sanny Builder | |||||
| View Issue Details | |||||
| ID | Project | Category | View Status | Date Submitted | Last Update |
| 0000035 | Sanny Builder | [All Projects] compiler | public | 2015-11-11 18:55 | 2017-04-22 15:55 |
| Reporter | loominati | ||||
| Assigned To | Seemann | ||||
| Priority | normal | Severity | minor | Reproducibility | always |
| Status | closed | Resolution | no change required | ||
| Platform | OS | OS Version | |||
| Product Version | 3.2.2 | ||||
| Target Version | Fixed in Version | ||||
| Summary | 0000035: Compiler creates wrong bytecode | ||||
| Description | I am using 0618 opcode in my script: 0618: assign_actor $PLAYER_ACTOR to_AS_pack 18@ Compiler translates it into "18 06 02 08 00 03 12 00" but it is wrong because $PLAYER_ACTOR is "02 0C 00", not "02 08 00". So the game crashes when this code is executed. | ||||
| Steps To Reproduce | |||||
| Additional Information | |||||
| Tags | No tags attached. | ||||
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| Attached Files | |||||
| Issue History | |||||
| Date Modified | Username | Field | Change | ||
| 2015-11-11 18:55 | loominati | New Issue | |||
| 2015-11-11 18:55 | loominati | Status | new => assigned | ||
| 2015-11-11 18:55 | loominati | Assigned To | => Seemann | ||
| 2015-11-13 01:10 | Seemann | Note Added: 0000033 | |||
| 2015-11-13 01:11 | Seemann | Status | assigned => feedback | ||
| 2017-04-22 15:55 | Seemann | Note Added: 0000043 | |||
| 2017-04-22 15:55 | Seemann | Status | feedback => closed | ||
| 2017-04-22 15:55 | Seemann | Resolution | open => no change required | ||
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