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64 | [Sanny Builder] compiler | major | always | 2020-08-08 23:25 | 2020-08-19 02:15 |
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Reporter: | Marcelo20XX | Platform: | PC | ||
Assigned To: | Seemann | OS: | Windows | ||
Priority: | high | OS Version: | 7 | ||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | open | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 3.5.0 | ||
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Summary: | Compiled MAIN.SCM of VCS or LCS hang up the game | ||||
Description: | I tried the compiled MAIN.SCM in both LCS and VCS and the game hangs up at the loading bar, tested changing a simple int value at the end of the code to avoid newgame start hangs and also tested a non-changed and only recompiled MAIN.SCM, still the same outcome | ||||
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53 | [Sanny Builder] compiler | major | always | 2019-10-24 00:15 | 2020-08-19 02:14 |
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Reporter: | Glover21 | Platform: | PC | ||
Assigned To: | Seemann | OS: | Windows | ||
Priority: | high | OS Version: | 10 | ||
Status: | resolved | Product Version: | 3.3.3 | ||
Product Build: | Resolution: | open | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 3.5.0 | ||
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Summary: | GTA LCS: Compiled Main.SCM causes game to hang. | ||||
Description: | I was excited to hear about LCS getting compiling support finally, I just went in to do a simple edit and change Gang 01 the Leone's secondary weapon to the SMG to test things out, Compliled the file and added it to the iso via UMDGen, Launched PPSSPP Selected the iso, game immediately gets stuck when the red bar is almost filled. | ||||
Steps To Reproduce: | Compile the GTA LCS Main.SCM no editing necessary, Replace Main.SCM with the compiled one of GTA LCS iso. Launch game via any emulator of choice or other methods. | ||||
Additional Information: | I thought it might have been UMDGen for whatever reason but extracting and replacing the MAIN.SCM with an exact duplicate still loads the game, Only using a compiled MAIN.SCM causes the game to hang. | ||||
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63 | [Sanny Builder] compiler | major | always | 2020-08-06 03:19 | 2020-08-19 02:14 |
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Reporter: | Marcelo20XX | Platform: | PC | ||
Assigned To: | Seemann | OS: | Windows | ||
Priority: | high | OS Version: | 7 | ||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 3.4.1 | ||
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Summary: | Cant compile MAIN.SCM of Vice City Stories | ||||
Description: |
I tried to recompile the MAIN.SCM from Vice City Stories now that SannyBuilder 3.4.0 have support for it but I receive an error on two lines: :DIA_C5_9085 0078: if and 0045: actor 0@ defined 004F: $5373 unknown_check 0022: jump_if_false @DIA_C5_9141 //there is no such label 02EE: get_actor 0@ coords_to 2@ 3@ 4@ with_offset 0 1@ 0.8 004D: store_car $5373 position_to 5@ 6@ 7@ 04E3: (unknown) 18 2@ 3@ 4@ 5@ 6@ 7@ 0.35 010D: put_object 8@ at 25@ //incorrect number of parameters expected 4 I tried to re-compile without any changes and couldn't because those two errors pop-up, deleted those lines made the program compile the file but I dont know if it is safe or will hung up when running that code |
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60 | [Sanny Builder] common issues | major | always | 2020-05-11 18:20 | 2020-06-28 03:58 |
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Reporter: | EdvYn24 | Platform: | |||
Assigned To: | Seemann | OS: | |||
Priority: | high | OS Version: | |||
Status: | feedback | Product Version: | |||
Product Build: | Resolution: | open | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
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Summary: | Gta now have black borders | ||||
Description: | Yesterday I downloaded from a youtuber the Sanny builder with a base script in the folder. I copied the script into Sanny builder and then run the game directly from Sanny builder. I saw that there are some very wide lines on the left and on the right of the screen. I said that is normal and opened the samp directly from the gta folder. I saw that they're still there. Now I can't play because I can't see the entire chat and it's so litle. PLEASE HELP ME FAST. | ||||
Steps To Reproduce: | Open Sanny builder, make a script and open gta directly from sanny builder. | ||||
Additional Information: | I don't know the version of Sanny builder because I downloaded from a youtuber. He just copied the files of the Sanny builder and put it on Mediafire. I can't print screen because it prints only the game not the entire display. Please help me. | ||||
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1 | [Sanny Builder] interface | text | unable to reproduce | 2013-07-12 13:52 | 2020-05-04 17:21 |
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Reporter: | guest | Platform: | |||
Assigned To: | Seemann | OS: | |||
Priority: | low | OS Version: | |||
Status: | feedback | Product Version: | 3.08 | ||
Product Build: | Resolution: | reopened | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | 3.1.0 | ||||
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Summary: | The OST label doesn't display polish chars correctly | ||||
Description: | Polish characters usually work fine in Sanny, but in the OST label, Polish ó is shown as Russian у. | ||||
Steps To Reproduce: | |||||
Additional Information: | |||||
Attached Files: |
search_tool_bug.jpg (8,853) 2013-07-12 15:35 http://bugs.sannybuilder.com/file_download.php?file_id=2&type=bug |
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55 | [Sanny Builder] common issues | minor | always | 2019-12-30 19:10 | 2020-05-04 03:17 |
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Reporter: | Mr.CGInteract | Platform: | Microsoft | ||
Assigned To: | Seemann | OS: | Windows | ||
Priority: | normal | OS Version: | 10 | ||
Status: | feedback | Product Version: | 3.3.3 | ||
Product Build: | Resolution: | open | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
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Summary: | Can't launch GTA San Andreas through Sanny Builder. | ||||
Description: | Simply put it, whenever I try to launch Grand Theft Auto San Andreas through the shortcut icon or pressing (F8) the game won't launch. It's not like the game doesn't work or anything. As by launching the games executable will easily launch the game with no problems. It's just that Sanny Builder can't for some reason. | ||||
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49 | [Sanny Builder] compiler | crash | always | 2019-09-16 10:44 | 2019-10-26 20:43 |
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Reporter: | davidstrs | Platform: | pc | ||
Assigned To: | Seemann | OS: | Windows | ||
Priority: | high | OS Version: | Windows 10 | ||
Status: | resolved | Product Version: | 3.3.0 | ||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 3.3.2 | ||
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Summary: | when compiling opcodes set to unknown and game crashed | ||||
Description: | when compiling opcodes set to unknown and game crashed | ||||
Steps To Reproduce: | |||||
Additional Information: |
when compiling opcodes set to unknown and game crashed trust me man it was good when it was 3.2 version i shouldn't update this crap |
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Attached Files: |
SRzpk4P - Imgur.png (122,641) 2019-09-16 10:44 http://bugs.sannybuilder.com/file_download.php?file_id=18&type=bug |
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51 | [Sanny Builder] compiler | block | always | 2019-10-14 11:10 | 2019-10-24 02:18 |
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Reporter: | wmysterio | Platform: | |||
Assigned To: | Seemann | OS: | |||
Priority: | immediate | OS Version: | |||
Status: | resolved | Product Version: | 3.3.1 | ||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 3.3.2 | ||
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Summary: | Опкод 0A8E неправильно компилируется/декомпилируется (unknownRemaster1) | ||||
Description: |
Если использовать опкод 0A8E с библиотеки CLEO, то в итоге получится печальное дерьмо типа "0A8E: unknownRemaster1 145@". Тестировал в режиме SA при разработке MAIN.SCM. Пробовал разные версии библиотеки. Старая версия справлялась без проблем с ним. |
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52 | [Sanny Builder] compiler | major | always | 2019-10-20 20:17 | 2019-10-20 22:55 |
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Reporter: | wmysterio | Platform: | |||
Assigned To: | Seemann | OS: | |||
Priority: | immediate | OS Version: | |||
Status: | resolved | Product Version: | 3.3.1 | ||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 3.3.3 | ||
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Summary: | Направильная компиляция внешних скриптов | ||||
Description: |
Привет. Внешние скрипты начали неправильно компилироваться. Собственно ошибок при компиляции/декомпиляции нет. Код правильный. Игра просто вылетает вначале. Однако, если это сделать в версии 3.2.2, то уже никаких вылетов и всё работает. Чудеса? |
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Steps To Reproduce: |
DEFINE OBJECTS 0 DEFINE MISSIONS 0 DEFINE EXTERNAL_SCRIPTS 1 DEFINE SCRIPT TEST AT @TEST DEFINE UNKNOWN_EMPTY_SEGMENT 0 DEFINE UNKNOWN_THREADS_MEMORY 2048 thread 'MAIN' // ... 0928: init_external_script_trigger 0 (TEST) with_actor_model 7 priority 100 0928: init_external_script_trigger 0 (TEST) with_actor_model 9 priority 100 // ... 0928: init_external_script_trigger 0 (TEST) with_actor_model 288 priority 100 while true wait $DEFAULT_WAIT_TIME end // EXTERNAL SCRIPT :TEST thread 'TEST' :TEST_ERROR_SKIP wait 0 if 056D: actor 0@ defined jf @TEST_ERROR_SKIP if 0256: player $PLAYER_CHAR defined jf @TEST_ERROR_SKIP if 010F: player $PLAYER_CHAR wanted_level > 0 jf @TEST_ERROR_SKIP 0850: AS_actor 0@ follow_actor $PLAYER_ACTOR end_thread |
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50 | [Sanny Builder] decompiler | major | always | 2019-10-06 19:17 | 2019-10-14 02:16 |
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Reporter: | rus_lol_ | Platform: | PC | ||
Assigned To: | Seemann | OS: | Windows | ||
Priority: | high | OS Version: | 10 | ||
Status: | resolved | Product Version: | 3.3.0 | ||
Product Build: | Resolution: | open | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 3.3.2 | ||
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Summary: | SannyBuilder does not decompile modified scm (GTA LCS) | ||||
Description: |
Even if you do not modify scm, compile and open it in SannyBuilder, an error pops up p.s. Compilation without errors |
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Additional Information: | |||||
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Снимок экрана (271).png (90,476) 2019-10-06 19:17 http://bugs.sannybuilder.com/file_download.php?file_id=19&type=bug |
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36 | [Sanny Builder] compiler | crash | always | 2016-04-10 19:18 | 2019-10-14 02:16 |
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Reporter: | goodidea82 | Platform: | |||
Assigned To: | Seemann | OS: | Windows 7 64bit | ||
Priority: | high | OS Version: | |||
Status: | resolved | Product Version: | 3.2.2 | ||
Product Build: | Resolution: | open | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 3.3.2 | ||
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Summary: | SannyBuilder crashes when compiling a big file. | ||||
Description: |
I have extended main.scm from gta SA with approximately 60000 LOC of automatically generated code. SannyBuilder is capable of compiling the code with the following statistics: MAIN size is 728958; Largest mission: 68445; largest script 35122. When I increase the size of additional code, for example 70000 LOC, then I get the following crash: "Sanny Builder 3 - application error: Access violation at address 00405474 in module 'sanny.exe'. Read of address 000000C7." |
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Steps To Reproduce: |
The main.txt with the extended code can be downloaded here: http://www.file-upload.net/download-11472073/main_extended_test.zip.html [^] The extended code has been generated using this Python script: ----------------------------------------------- def generatedFileWithStatements(): outfile = open(pathToMain + "\\statements.txt",'w') j=0 outfile.write("//This file was generated to test the size of main.scm that SannyBuilder can compile.\n") for i in range(0,70000): #outfile.write('0662: write_debug_message "Test %d"\n'%i) outfile.write('0004: $1515 = %d\n'%i) j+=1 if j>500: j=0 outfile.write('0001: wait 0 \n') outfile.close() generatedFileWithStatements() ------------------------------------------------------- And is added to main.txt using {$INCLUDE statements.txt} before Mission 0. Please note, the problem occurs also when the maximum size of each mission is not execeeded. For this simply use a smaller number of statements in the Python loop (e.g. 30000) and add {$INCLUDE statements.txt} in several missions. Now the size of the missions is not too big, but the compiler still crashes. |
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Additional Information: |
Please help, because this issue is an urgent problem for me. I want to compile a main.scm which is much bigger than the normal main.scm from GTA SA. The reason is that I'm merging the main.scm from SA, VC, and LC into one using some advanced SCM refactoring tools that I'm developing. Using fastman92limitadjuster the game will be able to handle the code at runtime. The problem is really that SB cannot compile it. I have reported this issue already here: http://gtaforums.com/topic/211077-rel-sanny-builder/?p=1068154683 [^] |
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48 | [Sanny Builder] decompiler | major | always | 2019-08-16 06:15 | 2019-09-15 01:59 |
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Reporter: | Seemann | Platform: | |||
Assigned To: | Seemann | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | 3.2.4 | ||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 3.3.1 | ||
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Summary: | Decompiler adds parameters after comment for opcode 004F | ||||
Description: |
If an INI file has a comment for the opcode 004F 004F=-1,create_thread %1p% // with extra params the output file will have additional parameters added after the comment 004F: create_thread @CHKINFO // with extra params $3917 1 effectively stripping out important data |
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Steps To Reproduce: | Dissassemble GTA LCS main.scm with the default distribution of Sanny Builder 3.2.4 | ||||
Additional Information: | |||||
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
44 | [Sanny Builder] compiler | major | always | 2017-05-23 16:24 | 2019-08-04 21:18 |
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Reporter: | Dmitry | Platform: | |||
Assigned To: | Seemann | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | 3.2.2 | ||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 3.2.4 | ||
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Summary: | SannyBuilder неверно обрабатывает комментарий // { | ||||
Description: | SannyBuilder неверно обрабатывает комментарий // { | ||||
Steps To Reproduce: |
{$CLEO} 0000: while true wait 0 0ACD: show_text_highpriority "SannyBuilder is not perfect :(" time 100 // { 0ACD: show_text_highpriority "SannyBuilder is perfect!" time 100 // } end |
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Additional Information: | |||||
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
45 | [Sanny Builder] common issues | text | N/A | 2017-05-31 13:26 | 2019-08-04 20:02 |
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Reporter: | wmysterio | Platform: | |||
Assigned To: | Seemann | OS: | |||
Priority: | low | OS Version: | |||
Status: | resolved | Product Version: | 3.2.2 | ||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 3.2.4 | ||
Target Version: | |||||
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Summary: | Syntax errors in file opcodes.txt ( "sa_scr" mode ) | ||||
Description: | File "opcodes.txt" has errors in opcode description | ||||
Steps To Reproduce: | |||||
Additional Information: |
Must be +1 argument: 008E: 0@ = float float to_integer Example: 008E: 0@ = float_to_integer $float *** Must be +2 argument: 00F1: locate_stopped_char_in_car_2d $PLAYER_ACTOR coord 540.0 2000.0 sphere 0 Example: 00F1: locate_stopped_char_in_car_2d $PLAYER_ACTOR coord 540.0 2000.0 radius 1.0 1.0 sphere 0 *** Must be +1 argument: 03D6: clear_this_big_print Example: 03D6: clear_this_big_print "BOXBURG" *** The argument was glued together: 06BF: point_searchlight_at_vehicle 4@ to1@/*here*/ speed 1.0 0798: grab_entity_on_rope_for_object $CRANE_MAGNET store_car_to 17@ char_to 18@ object_to19@/*here*/ Need: 06BF: point_searchlight_at_vehicle 4@ to 1@ speed 1.0 0798: grab_entity_on_rope_for_object $CRANE_MAGNET store_car_to 17@ char_to 18@ object_to 19@ *** Opcode say "Невозможно определить ID отладочного скрипта." 05B6: save_string_to_debug_file 1 // CURRENT_WANTED_LIST = Please fix small problem |
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
43 | [Sanny Builder] common issues | minor | always | 2017-05-23 15:11 | 2019-08-04 04:23 |
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Reporter: | Dmitry | Platform: | |||
Assigned To: | Seemann | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 3.2.4 | ||
Target Version: | |||||
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Summary: | Определение CLEO 2.0 в Vice и GTA3 | ||||
Description: |
Плагины CLEO 2.0 для GTA 3 и GTA Vice City имеют названия: III.CLEO.asi VC.CLEO.asi SannyBuilder проверяет наличие только CLEO.asi. |
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Additional Information: | |||||
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
41 | [Sanny Builder] common issues | major | N/A | 2017-05-23 15:02 | 2019-08-04 03:37 |
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Reporter: | Dmitry | Platform: | |||
Assigned To: | Seemann | OS: | |||
Priority: | high | OS Version: | |||
Status: | resolved | Product Version: | 3.2.2 | ||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 3.2.4 | ||
Target Version: | 3.2.4 | ||||
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Summary: | Приведите в порядок SCM.ini и opcodes.txt | ||||
Description: |
Привести в порядок названия и описания опкодов. Заменить все "unknown" опкоды. В режиме sa_scr отсутствуют кейворды. В режиме vc присутствуют опкоды мобильной версии игры. Добавить опкоды CLEO 2.0 для Vice City и GTA 3. |
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
40 | [Sanny Builder] compiler | major | always | 2016-07-16 12:05 | 2019-07-28 22:40 |
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Reporter: | wmysterio | Platform: | PC | ||
Assigned To: | Seemann | OS: | Windows | ||
Priority: | high | OS Version: | 10 | ||
Status: | resolved | Product Version: | 3.2.2 | ||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 3.2.4 | ||
Target Version: | 3.2.4 | ||||
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Summary: | Sanny Bilder syntax error | ||||
Description: |
Sanny Builder has syntax error in strings: 098B: v$newstring = "folders \\" + 1@v 098B: v$newstring = "folders\\" + 1@v Success compiling only this strings: 098B: v$newstring = "folders\\ " + 1@v 098B: v$newstring = "folders \\ " + 1@v |
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Steps To Reproduce: | View the Description | ||||
Additional Information: | None | ||||
Attached Files: |
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
33 | [Sanny Builder] interface | block | always | 2015-03-14 15:33 | 2019-07-10 05:40 |
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Reporter: | Seemann | Platform: | |||
Assigned To: | Seemann | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | 3.2.2 | ||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | 3.2.4 | ||||
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Summary: | Models are not loaded for LCS/VCS | ||||
Description: | the models.ide file for LCS and VCS are not loaded at all. So the models list is not appeared when the user presses ctrl+space. | ||||
Steps To Reproduce: | |||||
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32 | [Sanny Builder] interface | minor | always | 2015-03-14 15:07 | 2019-07-10 05:26 |
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Reporter: | Seemann | Platform: | |||
Assigned To: | Seemann | OS: | |||
Priority: | low | OS Version: | |||
Status: | resolved | Product Version: | 3.2.2 | ||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 3.2.4 | ||
Target Version: | 3.2.4 | ||||
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Summary: | Ctrl+Alt+H feature does not convert a single digit | ||||
Description: | If you press Ctrl+Alt+H on a single digit (0-9), the number is not converted into a model name. | ||||
Steps To Reproduce: | type 0 | ||||
Additional Information: | It possible to bypass the bug by prepending a digit to convert with zero (1 -> 01). | ||||
Attached Files: |
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31 | [Sanny Builder] interface | tweak | always | 2014-09-22 06:24 | 2019-07-09 05:41 |
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Reporter: | NcShane | Platform: | |||
Assigned To: | Seemann | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | 3.2.2 | ||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 3.2.4 | ||
Target Version: | 3.2.4 | ||||
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Summary: | bottom-right icon don't change | ||||
Description: | When use command line to specify editor mode. Editor mode will change correctly. But that icon won't change, which is confusing. | ||||
Steps To Reproduce: | |||||
Additional Information: | |||||
Attached Files: |
snap.PNG (33,580) 2014-09-22 06:24 http://bugs.sannybuilder.com/file_download.php?file_id=14&type=bug |
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42 | [Sanny Builder] ideas | minor | N/A | 2017-05-23 15:07 | 2017-05-23 15:07 |
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Reporter: | Dmitry | Platform: | |||
Assigned To: | Seemann | OS: | |||
Priority: | normal | OS Version: | |||
Status: | assigned | Product Version: | |||
Product Build: | Resolution: | open | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
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Summary: | Добавить возможность конверта SA > SA SCR | ||||
Description: | Добавить возможность конверта SA > SA SCR. | ||||
Steps To Reproduce: | |||||
Additional Information: | |||||
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28 | [Sanny Builder] compiler | minor | always | 2014-07-03 07:52 | 2014-07-05 17:43 |
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Reporter: | Junior_Djjr | Platform: | |||
Assigned To: | Seemann | OS: | |||
Priority: | high | OS Version: | |||
Status: | resolved | Product Version: | 3.2.1 | ||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 3.2.2 | ||
Target Version: | |||||
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Summary: | the use of for-to make var-end don't work | ||||
Description: |
someone probably already noticed / reported that, anyway I think it's great this bug be fixed because it frequently disrupts //------- ERROR: {$cleo} var 1@ : float 2@ : float end for 1@ = 0.0 to 10.0 step 1.0 end 2@ = 1@ //error here //////////// //------- WORKS: {$cleo} var 1@ : float 2@ : float end for 3@ = 0.0 to 10.0 step 1.0 end 2@ = 1@ //////////// //------- WORKS: {$cleo} var 1@ : float 2@ : float end 2@ = 1@ //////////// //------- WORKS: {$cleo} for 3@ = 0.0 to 10.0 step 1.0 end var 1@ : float 2@ : float end 2@ = 1@ //////////// ---------- btw: the use of a const in for-to don't works too btw²: language "Português (Brasil)" with flag of "Portugal" instead Brazil :P lol |
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Steps To Reproduce: | |||||
Additional Information: | |||||
Attached Files: |
gta-sa-mod-8 - Cópia.jpg (39,803) 2014-07-03 07:52 http://bugs.sannybuilder.com/file_download.php?file_id=12&type=bug |
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
27 | [Sanny Builder] compiler | crash | always | 2014-05-02 01:51 | 2014-05-02 17:17 |
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Reporter: | Silent | Platform: | |||
Assigned To: | Seemann | OS: | |||
Priority: | low | OS Version: | |||
Status: | resolved | Product Version: | 3.2.0 | ||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 3.2.1 | ||
Target Version: | |||||
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Summary: | Invalid code makes Sanny crash | ||||
Description: |
This code, though obviously invalid, makes Sanny rhrow an unhandled exception instead of pointing out a faulty line. Example file included. |
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Steps To Reproduce: | |||||
Additional Information: | |||||
Attached Files: |
syntax_crash.txt (248) 2014-05-02 01:51 http://bugs.sannybuilder.com/file_download.php?file_id=11&type=bug |
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
26 | [Sanny Builder] compiler | major | always | 2014-04-13 17:57 | 2014-04-13 17:59 |
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Reporter: | Seemann | Platform: | |||
Assigned To: | Seemann | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | 3.2.0 | ||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 3.2.1 | ||
Target Version: | 3.2.1 | ||||
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Summary: | a single IF condition with a number on the left parsed as an IF parameter | ||||
Description: |
When you use a single condition with the IF keyword on the same line and this condition begins with a number, the compiler threats this number as a parameter for the IF opcode. WHILE TRUE IF 3 > 0@ ELSE_DO BREAK IF 6 > $5779(0@,3i) THEN SET_CHAR_HEALTH $5622(0@,3i) 0 END 0@ += 1 END After the IF 3 > 0@ line the compiler expects four conditions to follow, but there's only one, thus an error message appears. Until it's fixed possible solutions to avoid this bug are: 1. let the IF keyword be alone on the line, and a condition goes next line: IF 3 > 0@ ELSE_DO BREAK 2. use an opcode after the IF keyword IF 001B: 3 > 0@ ELSE_DO BREAK |
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Steps To Reproduce: | |||||
Additional Information: | |||||
Attached Files: |
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
24 | [Sanny Builder] compiler | major | always | 2014-03-16 17:24 | 2014-03-16 17:25 |
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Reporter: | Seemann | Platform: | |||
Assigned To: | Seemann | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | 3.1.4 | ||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 3.2.0 | ||
Target Version: | 3.2.0 | ||||
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Summary: | Compiler rewrites the main.scm file for GTA III and Vice City when makes a copy of a CLEO script | ||||
Description: | If option "Compile+Copy" is used in the GTA III or Vice City edit mode, the compiler rewrites the main.scm instead of making a copy of a CLEO script. | ||||
Steps To Reproduce: | |||||
Additional Information: | |||||
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12 | [Sanny Builder] interface | minor | always | 2013-07-23 05:17 | 2014-02-21 11:25 |
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Reporter: | Deji | Platform: | |||
Assigned To: | Seemann | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 3.1.4 | ||
Target Version: | 3.1.4 | ||||
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Summary: | Opcode Search Tool - No scrollbar in list | ||||
Description: | See picture. There is no way to see items past the point that the window can be resized to. | ||||
Steps To Reproduce: | |||||
Additional Information: | |||||
Attached Files: |
Untitled.png (83,457) 2013-07-23 05:17 http://bugs.sannybuilder.com/file_download.php?file_id=6&type=bug |
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22 | [Sanny Builder] decompiler | block | always | 2013-12-13 21:36 | 2013-12-13 21:39 |
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Reporter: | Seemann | Platform: | |||
Assigned To: | Seemann | OS: | |||
Priority: | urgent | OS Version: | |||
Status: | resolved | Product Version: | 3.1.2 | ||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 3.1.3 | ||
Target Version: | 3.1.3 | ||||
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Summary: | an iOS version of GTA San Andreas is not supported | ||||
Description: | Decompiler crashes when trying to decompile a recently released version of main.scm for GTA: San Andreas for iOS. | ||||
Steps To Reproduce: | |||||
Additional Information: | |||||
Attached Files: |
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
11 | [Sanny Builder] interface | minor | always | 2013-07-23 03:30 | 2013-10-06 16:31 |
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Reporter: | Deji | Platform: | |||
Assigned To: | Seemann | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 3.1.2 | ||
Target Version: | |||||
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Summary: | Constants do not filter | ||||
Description: | Script constants do not filter while typing in the list which appears on pressing Ctrl+Space. This is troublesome for large scripts which are heavily dependant on constants (most of mine lol). Labels, variables and keywords filter while typing, so it would be nice and fitting if constants did too to prevent wasted time scrolling. Thanks. | ||||
Steps To Reproduce: | |||||
Additional Information: | |||||
Attached Files: |
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
20 | [Sanny Builder] compiler | crash | random | 2013-10-06 16:30 | 2013-10-06 16:31 |
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Reporter: | Seemann | Platform: | |||
Assigned To: | Seemann | OS: | |||
Priority: | high | OS Version: | |||
Status: | resolved | Product Version: | 3.1.1 | ||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 3.1.2 | ||
Target Version: | 3.1.2 | ||||
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Summary: | Compiler fails to compile an opcode defined with $OPCODE directive if its value is higher than the max opcode in INI file | ||||
Description: | Compiler fails to compile an opcode defined with $OPCODE directive if its value is higher than the max opcode in INI file. For example, if the last opcode in SASCM.INI is 0A4E, any opcode defined in $OPCODE higher than this value will crash the compiler. | ||||
Steps To Reproduce: | |||||
Additional Information: | |||||
Attached Files: |
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
19 | [Sanny Builder] compiler | block | always | 2013-09-17 13:06 | 2013-09-17 21:04 |
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Reporter: | Seemann | Platform: | |||
Assigned To: | Seemann | OS: | |||
Priority: | high | OS Version: | |||
Status: | resolved | Product Version: | 3.1.0 | ||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 3.1.1 | ||
Target Version: | 3.1.1 | ||||
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Summary: | Directive $NOSOURCE is unrecognizable by the compiler | ||||
Description: |
When the compiler meets the directive {$NOSOURCE} introduced in v3.1.0 it throws an error "Unknown command". To solve this problem add a line 106={$NOSOURCE in the compiler.ini file in the SB\data folder. |
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Steps To Reproduce: | |||||
Additional Information: | |||||
Attached Files: |
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
5 | [Sanny Builder] interface | tweak | unable to reproduce | 2013-07-14 13:01 | 2013-09-17 21:03 |
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Reporter: | Seemann | Platform: | |||
Assigned To: | Seemann | OS: | Windows | ||
Priority: | normal | OS Version: | 8 | ||
Status: | resolved | Product Version: | 3.08 | ||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 3.1.1 | ||
Target Version: | 3.1.1 | ||||
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Summary: | last method in the Classes list window is not visible | ||||
Description: | when you open the list of the class methods, the last one is not visible. | ||||
Steps To Reproduce: | |||||
Additional Information: | Problem is seem to be related to the Metro Interface of Windows 8. | ||||
Attached Files: |
image.png (9,729) 2013-07-14 13:01 http://bugs.sannybuilder.com/file_download.php?file_id=4&type=bug |
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
18 | [Sanny Builder] interface | text | always | 2013-08-22 17:07 | 2013-08-22 21:35 |
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Reporter: | rami zouari | Platform: | 64 BIT | ||
Assigned To: | Seemann | OS: | Windows | ||
Priority: | low | OS Version: | Windows 8 | ||
Status: | resolved | Product Version: | 3.09 | ||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
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Summary: | opcode Search tool is empty ! | ||||
Description: | My problem is in opcode search tool, i am beginning in Scripting, so i need it always, but today,when i discover some SB's functions, i try (Stupidly) the function "make opcode.txt", now the search tool is empty, i tried to replace it with another from internet, then reinstall SB, BUT id didn't work, please some help... | ||||
Steps To Reproduce: | |||||
Additional Information: | |||||
Attached Files: |
Sans titre-1.png (20,562) 2013-08-22 17:07 http://bugs.sannybuilder.com/file_download.php?file_id=9&type=bug |
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
16 | [Sanny Builder] decompiler | tweak | always | 2013-08-22 14:17 | 2013-08-22 14:19 |
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Reporter: | Seemann | Platform: | |||
Assigned To: | Seemann | OS: | |||
Priority: | low | OS Version: | |||
Status: | resolved | Product Version: | 3.09 | ||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 3.1.0 | ||
Target Version: | 3.1.0 | ||||
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Summary: | Decompiler incorrectly shows a code offset for GTA LCS and VCS opcodes | ||||
Description: | When the debug option CODE_OFFSETS is enabled, the decompiler prints a code offset for each script instruction. Meanwhile, in GTA LCS and GTA VCS a SCM file starts with two DWORD values which is ignored by the decompiler, so the actual code starts from offset +8. The decompiler does not take it into account, so the offset has to be increased by 8 to point on the actual address of the instruction in the file. | ||||
Steps To Reproduce: | |||||
Additional Information: | |||||
Attached Files: |
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
10 | [Sanny Builder] interface | minor | have not tried | 2013-07-23 01:49 | 2013-08-21 19:53 |
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Reporter: | Silent | Platform: | |||
Assigned To: | Seemann | OS: | |||
Priority: | low | OS Version: | |||
Status: | resolved | Product Version: | 3.08 | ||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 3.1.0 | ||
Target Version: | 3.1.0 | ||||
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Summary: | Some texts are hardcoded to English | ||||
Description: | A pop-up window with compilation summary has texts hardcoded to be in English, thus making them untranslateable. | ||||
Steps To Reproduce: | |||||
Additional Information: | |||||
Attached Files: |
sannyflaw.jpg (9,307) 2013-07-23 01:49 http://bugs.sannybuilder.com/file_download.php?file_id=5&type=bug |
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
15 | [Sanny Builder] interface | text | always | 2013-08-21 19:45 | 2013-08-21 19:47 |
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Reporter: | Seemann | Platform: | |||
Assigned To: | Seemann | OS: | |||
Priority: | low | OS Version: | |||
Status: | resolved | Product Version: | 3.09 | ||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 3.1.0 | ||
Target Version: | 3.1.0 | ||||
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Summary: | When select some text and press Find in a popup menu, a part of the text is present in the Edit menu | ||||
Description: | When you select some text in the editor and then press Find or Replace in a popup menu (mouse right button click), a part of the text is present in the Edit menu after 'Find' and 'Replace' words. | ||||
Steps To Reproduce: | |||||
Additional Information: | |||||
Attached Files: |
Untitled-1.png (17,370) 2013-08-21 19:45 http://bugs.sannybuilder.com/file_download.php?file_id=8&type=bug |
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
14 | [Sanny Builder] compiler | crash | always | 2013-08-20 14:59 | 2013-08-20 18:51 |
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Reporter: | Seemann | Platform: | |||
Assigned To: | Seemann | OS: | |||
Priority: | high | OS Version: | |||
Status: | resolved | Product Version: | 3.09 | ||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 3.1.0 | ||
Target Version: | 3.1.0 | ||||
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Summary: | Compiler fails to compile an opcode with number of parameters higher than 32 | ||||
Description: | SA allows up to 35 parameters per one opcode to be used. Opcodes with variable number of parameters are denoted with -1 constant in the SASCM.ini. But the Sanny compiler crashes when meets an opcode which total amount of parameters is above 32 (33,34,35), sometimes 32 parameters also make it fail. | ||||
Steps To Reproduce: |
This line gives an error: 004F: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 |
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Additional Information: | http://sannybuilder.com/forums/viewtopic.php?pid=24544#p24544 [^] | ||||
Attached Files: |
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
7 | [Sanny Builder] tweaks | block | always | 2013-07-14 17:33 | 2013-07-28 07:21 |
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Reporter: | Seemann | Platform: | |||
Assigned To: | Seemann | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | 3.08 | ||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 3.09 | ||
Target Version: | 3.09 | ||||
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Summary: | Z_angle feature is not working in Coord Manager for Vice City and GTA III | ||||
Description: | The coord manager for Vice City and GTA III does not support reading and changing a player z_angle. This feature is only available for San Andreas. | ||||
Steps To Reproduce: | |||||
Additional Information: | |||||
Attached Files: |
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
9 | [Sanny Builder] compiler | minor | always | 2013-07-20 21:20 | 2013-07-20 21:22 |
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Reporter: | Seemann | Platform: | |||
Assigned To: | Seemann | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | 3.08 | ||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 3.09 | ||
Target Version: | 3.09 | ||||
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Summary: | some model names can't be compiled in a CLEO script | ||||
Description: |
The compiler does not allow to use a name of the model that is not defined in the DEFAULT.IDE, VEHICLES.IDE (SA), PEDS.IDE (SA) in an external script having no header info, raising the error #0083 (Model name can not be used). |
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Steps To Reproduce: |
This line causes an error 0@ = Object.Create(#TEMP_STINGER2, 0, 0, 0) while this one is correct 0@ = Object.Create(2899, 0, 0, 0) |
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Additional Information: | http://www.gtaforums.com/index.php?showtopic=399842&view=findpost&p=1059008126 [^] | ||||
Attached Files: |
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
6 | [Sanny Builder] common issues | minor | always | 2013-07-14 13:51 | 2013-07-19 21:36 |
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Reporter: | Seemann | Platform: | |||
Assigned To: | Seemann | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | 3.08 | ||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 3.09 | ||
Target Version: | 3.09 | ||||
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Summary: | the editor is always set the cursor at the beginning of an opened file when option Load all closed files is checked | ||||
Description: | When the option "Load all closed files" is checked on, and you start the program, the editor is always set the cursor at the beginning of an opened file, not the last position. | ||||
Steps To Reproduce: | |||||
Additional Information: | |||||
Attached Files: |
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
4 | [Sanny Builder] compiler | minor | always | 2013-07-12 23:59 | 2013-07-13 22:42 |
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Reporter: | Silent | Platform: | |||
Assigned To: | Seemann | OS: | |||
Priority: | high | OS Version: | |||
Status: | resolved | Product Version: | 3.08 | ||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 3.09 | ||
Target Version: | 3.09 | ||||
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Summary: | Uncompileable lines in external files not being pointed properly | ||||
Description: | When the compiled script is divided into 2 or more files (has $INCLUDEs) and one of these includes has an uncompileable line (throwing "expected X parameters" error), Sanny does not point to the bad line properly - it only opens the file which has the error in and points to the very last line. | ||||
Steps To Reproduce: | Example script provided in an attachment. | ||||
Additional Information: | Notice the 'offset' of the error is linked to the amount of already parsed includes - the examples has 5 'good' includes, each being 3 lines long and then the 6th, 'bad' include - Sanny points 15 lines below the error (5 * 3). | ||||
Attached Files: |
sanny_issue.zip (901) 2013-07-12 23:59 http://bugs.sannybuilder.com/file_download.php?file_id=3&type=bug |
There are no notes attached to this issue. |
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
2 | [Sanny Builder] interface | text | always | 2013-07-12 14:28 | 2013-07-13 22:38 |
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Reporter: | Seemann | Platform: | |||
Assigned To: | Seemann | OS: | |||
Priority: | low | OS Version: | |||
Status: | resolved | Product Version: | 3.08 | ||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 3.09 | ||
Target Version: | 3.09 | ||||
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Summary: | when changing the language, a label in OST remains in the previous language | ||||
Description: | When you open Opcode Search Tool and choose another translation for Sanny Builder, the text right to the search field remains untranslatable (in the previous language) until you type something. | ||||
Steps To Reproduce: |
open Opcode Search Tool choose another translation for Sanny Builder in Options the text right to the search field remains untranslatable |
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Additional Information: | |||||
Attached Files: |
bug0002.JPG (96,228) 2013-07-12 14:28 http://bugs.sannybuilder.com/file_download.php?file_id=1&type=bug |
There are no notes attached to this issue. |
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
3 | [Sanny Builder] compiler | major | always | 2013-07-12 14:46 | 2013-07-12 15:41 |
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Reporter: | Seemann | Platform: | |||
Assigned To: | Seemann | OS: | |||
Priority: | urgent | OS Version: | |||
Status: | resolved | Product Version: | 3.08 | ||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 3.09 | ||
Target Version: | 3.09 | ||||
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Summary: | limit number of checks per one condition to 8 | ||||
Description: | the actual game limit for the possible checks in one condition is 8, while Sanny Builder allows 9. The 9th check causes the game to crash. | ||||
Steps To Reproduce: | |||||
Additional Information: | |||||
Attached Files: |
Notes | |||||
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