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<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"><channel><docs>http://bugs.sannybuilder.com/</docs><link>http://bugs.sannybuilder.com/</link><description><![CDATA[Sanny Builder Bug Tracker - Issues]]></description><title>Sanny Builder Bug Tracker - Issues</title><image><title>Sanny Builder Bug Tracker - Issues</title><url>http://bugs.sannybuilder.com/images/mantis_logo_button.gif</url><link>http://bugs.sannybuilder.com/</link><description><![CDATA[Sanny Builder Bug Tracker - Issues]]></description></image><language>en</language><category>All Projects</category><ttl>10</ttl><dc:language>en</dc:language><sy:updatePeriod>hourly</sy:updatePeriod><sy:updateFrequency>1</sy:updateFrequency><item><title>0000064: Compiled MAIN.SCM of VCS or LCS hang up the game</title><author></author><link>http://bugs.sannybuilder.com/view.php?id=64</link><description><![CDATA[I tried the compiled MAIN.SCM in both LCS and VCS and the game hangs up at the loading bar, tested changing a simple int value at the end of the code to avoid newgame start hangs and also tested a non-changed and only recompiled MAIN.SCM, still the same outcome]]></description><category>compiler</category><pubDate>Wed, 19 Aug 2020 02:15:51 +0300</pubDate><guid>http://bugs.sannybuilder.com/view.php?id=64</guid><comments>http://bugs.sannybuilder.com/view.php?id=64#bugnotes</comments></item><item><title>0000053: GTA LCS: Compiled Main.SCM causes game to hang.</title><author></author><link>http://bugs.sannybuilder.com/view.php?id=53</link><description><![CDATA[I was excited to hear about LCS getting compiling support finally, I just went in to do a simple edit and change Gang 01 the Leone's secondary weapon to the SMG to test things out, Compliled the file and added it to the iso via UMDGen, Launched PPSSPP Selected the iso, game immediately gets stuck when the red bar is almost filled.]]></description><category>compiler</category><pubDate>Wed, 19 Aug 2020 02:14:41 +0300</pubDate><guid>http://bugs.sannybuilder.com/view.php?id=53</guid><comments>http://bugs.sannybuilder.com/view.php?id=53#bugnotes</comments></item><item><title>0000063: Cant compile MAIN.SCM of Vice City Stories</title><author></author><link>http://bugs.sannybuilder.com/view.php?id=63</link><description><![CDATA[I tried to recompile the MAIN.SCM from Vice City Stories now that SannyBuilder 3.4.0 have support for it but I receive an error on two lines:&lt;br /&gt;
&lt;br /&gt;
:DIA_C5_9085&lt;br /&gt;
0078: if and&lt;br /&gt;
0045:   actor 0@ defined &lt;br /&gt;
004F: $5373   unknown_check &lt;br /&gt;
0022: jump_if_false @DIA_C5_9141 //there is no such label&lt;br /&gt;
02EE: get_actor 0@ coords_to 2@ 3@ 4@ with_offset 0 1@ 0.8 &lt;br /&gt;
004D: store_car $5373 position_to 5@ 6@ 7@ &lt;br /&gt;
04E3: (unknown) 18 2@ 3@ 4@ 5@ 6@ 7@ 0.35 &lt;br /&gt;
010D: put_object 8@ at 25@ //incorrect number of parameters expected 4&lt;br /&gt;
&lt;br /&gt;
I tried to re-compile without any changes and couldn't because those two errors pop-up, deleted those lines made the program compile the file but I dont know if it is safe or will hung up when running that code]]></description><category>compiler</category><pubDate>Wed, 19 Aug 2020 02:14:10 +0300</pubDate><guid>http://bugs.sannybuilder.com/view.php?id=63</guid><comments>http://bugs.sannybuilder.com/view.php?id=63#bugnotes</comments></item><item><title>0000060: Gta now have black borders</title><author></author><link>http://bugs.sannybuilder.com/view.php?id=60</link><description><![CDATA[Yesterday I downloaded from a youtuber the Sanny builder with a base script in the folder. I copied the script into Sanny builder and then run the game directly from Sanny builder. I saw that there are some very wide lines on the left and on the right of the screen. I said that is normal and opened the samp directly from the gta folder. I saw that they're still there. Now I can't play because I can't see the entire chat and it's so litle. PLEASE HELP ME FAST.]]></description><category>common issues</category><pubDate>Sun, 28 Jun 2020 03:58:26 +0300</pubDate><guid>http://bugs.sannybuilder.com/view.php?id=60</guid><comments>http://bugs.sannybuilder.com/view.php?id=60#bugnotes</comments></item><item><title>0000001: The OST label doesn't display polish chars correctly</title><author></author><link>http://bugs.sannybuilder.com/view.php?id=1</link><description><![CDATA[Polish characters usually work fine in Sanny, but in the OST label, Polish ó is shown as Russian у.]]></description><category>interface</category><pubDate>Mon, 04 May 2020 17:21:28 +0300</pubDate><guid>http://bugs.sannybuilder.com/view.php?id=1</guid><comments>http://bugs.sannybuilder.com/view.php?id=1#bugnotes</comments></item><item><title>0000055: Can't launch GTA San Andreas through Sanny Builder.</title><author></author><link>http://bugs.sannybuilder.com/view.php?id=55</link><description><![CDATA[Simply put it, whenever I try to launch Grand Theft Auto San Andreas through the shortcut icon or pressing (F8) the game won't launch. It's not like the game doesn't work or anything. As by launching the games executable will easily launch the game with no problems. It's just that Sanny Builder can't for some reason.]]></description><category>common issues</category><pubDate>Mon, 04 May 2020 03:17:20 +0300</pubDate><guid>http://bugs.sannybuilder.com/view.php?id=55</guid><comments>http://bugs.sannybuilder.com/view.php?id=55#bugnotes</comments></item><item><title>0000049: when compiling opcodes set to unknown and game crashed</title><author></author><link>http://bugs.sannybuilder.com/view.php?id=49</link><description><![CDATA[when compiling opcodes set to unknown and game crashed]]></description><category>compiler</category><pubDate>Sat, 26 Oct 2019 20:43:47 +0300</pubDate><guid>http://bugs.sannybuilder.com/view.php?id=49</guid><comments>http://bugs.sannybuilder.com/view.php?id=49#bugnotes</comments></item><item><title>0000051: Опкод 0A8E неправильно компилируется/декомпилируется (unknownRemaster1)</title><author></author><link>http://bugs.sannybuilder.com/view.php?id=51</link><description><![CDATA[Если использовать опкод 0A8E с библиотеки CLEO, то в итоге получится печальное дерьмо типа &quot;0A8E: unknownRemaster1 145@&quot;.&lt;br /&gt;
&lt;br /&gt;
Тестировал в режиме SA при разработке MAIN.SCM. Пробовал разные версии библиотеки. Старая версия справлялась без проблем с ним.]]></description><category>compiler</category><pubDate>Thu, 24 Oct 2019 02:18:23 +0300</pubDate><guid>http://bugs.sannybuilder.com/view.php?id=51</guid><comments>http://bugs.sannybuilder.com/view.php?id=51#bugnotes</comments></item><item><title>0000052: Направильная компиляция внешних скриптов</title><author></author><link>http://bugs.sannybuilder.com/view.php?id=52</link><description><![CDATA[Привет. Внешние скрипты начали неправильно компилироваться. Собственно ошибок при компиляции/декомпиляции нет. Код правильный. Игра просто вылетает вначале.&lt;br /&gt;
&lt;br /&gt;
Однако, если это сделать в версии 3.2.2, то уже никаких вылетов и всё работает. Чудеса?]]></description><category>compiler</category><pubDate>Sun, 20 Oct 2019 22:55:53 +0300</pubDate><guid>http://bugs.sannybuilder.com/view.php?id=52</guid><comments>http://bugs.sannybuilder.com/view.php?id=52#bugnotes</comments></item><item><title>0000050: SannyBuilder does not decompile modified scm (GTA LCS)</title><author></author><link>http://bugs.sannybuilder.com/view.php?id=50</link><description><![CDATA[Even if you do not modify scm, compile and open it in SannyBuilder, an error pops up&lt;br /&gt;
p.s. Compilation without errors]]></description><category>decompiler</category><pubDate>Mon, 14 Oct 2019 02:16:48 +0300</pubDate><guid>http://bugs.sannybuilder.com/view.php?id=50</guid><comments>http://bugs.sannybuilder.com/view.php?id=50#bugnotes</comments></item><item><title>0000036: SannyBuilder crashes when compiling a big file.</title><author></author><link>http://bugs.sannybuilder.com/view.php?id=36</link><description><![CDATA[I have extended main.scm from gta SA with approximately 60000 LOC of automatically generated code. SannyBuilder is capable of compiling the code with the following statistics: MAIN size is 728958; Largest mission: 68445; largest script 35122.&lt;br /&gt;
&lt;br /&gt;
When I increase the size of additional code, for example 70000 LOC, then I get the following crash:&lt;br /&gt;
&lt;br /&gt;
&quot;Sanny Builder 3 - application error: Access violation at address 00405474 in module 'sanny.exe'. Read of address 000000C7.&quot;]]></description><category>compiler</category><pubDate>Mon, 14 Oct 2019 02:16:22 +0300</pubDate><guid>http://bugs.sannybuilder.com/view.php?id=36</guid><comments>http://bugs.sannybuilder.com/view.php?id=36#bugnotes</comments></item><item><title>0000048: Decompiler adds parameters after comment for opcode 004F</title><author></author><link>http://bugs.sannybuilder.com/view.php?id=48</link><description><![CDATA[If an INI file has a comment for the opcode 004F &lt;br /&gt;
&lt;br /&gt;
004F=-1,create_thread %1p% // with extra params&lt;br /&gt;
&lt;br /&gt;
the output file will have additional parameters added after the comment&lt;br /&gt;
&lt;br /&gt;
004F: create_thread @CHKINFO // with extra params $3917 1 &lt;br /&gt;
&lt;br /&gt;
effectively stripping out important data]]></description><category>decompiler</category><pubDate>Sun, 15 Sep 2019 01:59:46 +0300</pubDate><guid>http://bugs.sannybuilder.com/view.php?id=48</guid><comments>http://bugs.sannybuilder.com/view.php?id=48#bugnotes</comments></item><item><title>0000044: SannyBuilder неверно обрабатывает комментарий // {</title><author></author><link>http://bugs.sannybuilder.com/view.php?id=44</link><description><![CDATA[SannyBuilder неверно обрабатывает комментарий // {]]></description><category>compiler</category><pubDate>Sun, 04 Aug 2019 21:18:50 +0300</pubDate><guid>http://bugs.sannybuilder.com/view.php?id=44</guid><comments>http://bugs.sannybuilder.com/view.php?id=44#bugnotes</comments></item><item><title>0000045: Syntax errors in file opcodes.txt ( "sa_scr" mode )</title><author></author><link>http://bugs.sannybuilder.com/view.php?id=45</link><description><![CDATA[File &quot;opcodes.txt&quot; has errors in opcode description]]></description><category>common issues</category><pubDate>Sun, 04 Aug 2019 20:02:56 +0300</pubDate><guid>http://bugs.sannybuilder.com/view.php?id=45</guid><comments>http://bugs.sannybuilder.com/view.php?id=45#bugnotes</comments></item><item><title>0000043: Определение CLEO 2.0 в Vice и GTA3</title><author></author><link>http://bugs.sannybuilder.com/view.php?id=43</link><description><![CDATA[Плагины CLEO 2.0 для GTA 3 и GTA Vice City имеют названия:&lt;br /&gt;
&lt;br /&gt;
III.CLEO.asi&lt;br /&gt;
VC.CLEO.asi&lt;br /&gt;
&lt;br /&gt;
SannyBuilder проверяет наличие только CLEO.asi.]]></description><category>common issues</category><pubDate>Sun, 04 Aug 2019 04:23:28 +0300</pubDate><guid>http://bugs.sannybuilder.com/view.php?id=43</guid><comments>http://bugs.sannybuilder.com/view.php?id=43#bugnotes</comments></item><item><title>0000041: Приведите в порядок SCM.ini и opcodes.txt</title><author></author><link>http://bugs.sannybuilder.com/view.php?id=41</link><description><![CDATA[Привести в порядок названия и описания опкодов.&lt;br /&gt;
Заменить все &quot;unknown&quot; опкоды.&lt;br /&gt;
В режиме sa_scr отсутствуют кейворды.&lt;br /&gt;
В режиме vc присутствуют опкоды мобильной версии игры.&lt;br /&gt;
Добавить опкоды CLEO 2.0 для Vice City и GTA 3.]]></description><category>common issues</category><pubDate>Sun, 04 Aug 2019 03:37:37 +0300</pubDate><guid>http://bugs.sannybuilder.com/view.php?id=41</guid><comments>http://bugs.sannybuilder.com/view.php?id=41#bugnotes</comments></item><item><title>0000040: Sanny Bilder syntax error</title><author></author><link>http://bugs.sannybuilder.com/view.php?id=40</link><description><![CDATA[Sanny Builder has syntax error in strings:&lt;br /&gt;
098B: v$newstring = &quot;folders \\&quot; + &lt;a href=&quot;mailto:1@v&quot;&gt;1@v&lt;/a&gt;&lt;br /&gt;
098B: v$newstring = &quot;folders\\&quot; + &lt;a href=&quot;mailto:1@v&quot;&gt;1@v&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
Success compiling only this strings:&lt;br /&gt;
098B: v$newstring = &quot;folders\\ &quot; + &lt;a href=&quot;mailto:1@v&quot;&gt;1@v&lt;/a&gt; &lt;br /&gt;
098B: v$newstring = &quot;folders \\ &quot; + &lt;a href=&quot;mailto:1@v&quot;&gt;1@v&lt;/a&gt;]]></description><category>compiler</category><pubDate>Sun, 28 Jul 2019 22:40:27 +0300</pubDate><guid>http://bugs.sannybuilder.com/view.php?id=40</guid><comments>http://bugs.sannybuilder.com/view.php?id=40#bugnotes</comments></item><item><title>0000033: Models are not loaded for LCS/VCS</title><author></author><link>http://bugs.sannybuilder.com/view.php?id=33</link><description><![CDATA[the models.ide file for LCS and VCS are not loaded at all. So the models list is not appeared when the user presses ctrl+space.]]></description><category>interface</category><pubDate>Wed, 10 Jul 2019 05:40:40 +0300</pubDate><guid>http://bugs.sannybuilder.com/view.php?id=33</guid><comments>http://bugs.sannybuilder.com/view.php?id=33#bugnotes</comments></item><item><title>0000032: Ctrl+Alt+H feature does not convert a single digit</title><author></author><link>http://bugs.sannybuilder.com/view.php?id=32</link><description><![CDATA[If you press Ctrl+Alt+H on a single digit (0-9), the number is not converted into a model name.]]></description><category>interface</category><pubDate>Wed, 10 Jul 2019 05:26:45 +0300</pubDate><guid>http://bugs.sannybuilder.com/view.php?id=32</guid><comments>http://bugs.sannybuilder.com/view.php?id=32#bugnotes</comments></item><item><title>0000031: bottom-right icon don't change</title><author></author><link>http://bugs.sannybuilder.com/view.php?id=31</link><description><![CDATA[When use command line to specify editor mode. Editor mode will change correctly. But that icon won't change, which is confusing.]]></description><category>interface</category><pubDate>Tue, 09 Jul 2019 05:41:46 +0300</pubDate><guid>http://bugs.sannybuilder.com/view.php?id=31</guid><comments>http://bugs.sannybuilder.com/view.php?id=31#bugnotes</comments></item><item><title>0000042: Добавить возможность конверта SA &gt; SA SCR</title><author></author><link>http://bugs.sannybuilder.com/view.php?id=42</link><description><![CDATA[Добавить возможность конверта SA &gt; SA SCR.]]></description><category>ideas</category><pubDate>Tue, 23 May 2017 15:07:12 +0300</pubDate><guid>http://bugs.sannybuilder.com/view.php?id=42</guid><comments>http://bugs.sannybuilder.com/view.php?id=42#bugnotes</comments></item><item><title>0000028: the use of for-to make var-end don't work</title><author></author><link>http://bugs.sannybuilder.com/view.php?id=28</link><description><![CDATA[someone probably already noticed / reported that, anyway I think it's great this bug be fixed because it frequently disrupts&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
//------- ERROR:&lt;br /&gt;
{$cleo}&lt;br /&gt;
var     &lt;br /&gt;
1@ : float&lt;br /&gt;
2@ : float&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
for 1@ = 0.0 to 10.0 step 1.0&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
2@ = 1@ //error here&lt;br /&gt;
////////////&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
//------- WORKS:&lt;br /&gt;
{$cleo}&lt;br /&gt;
var     &lt;br /&gt;
1@ : float&lt;br /&gt;
2@ : float&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
for 3@ = 0.0 to 10.0 step 1.0&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
2@ = 1@&lt;br /&gt;
////////////&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
//------- WORKS:&lt;br /&gt;
{$cleo}&lt;br /&gt;
var     &lt;br /&gt;
1@ : float&lt;br /&gt;
2@ : float&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
2@ = 1@      &lt;br /&gt;
////////////&lt;br /&gt;
            &lt;br /&gt;
            &lt;br /&gt;
              &lt;br /&gt;
//------- WORKS:&lt;br /&gt;
{$cleo} &lt;br /&gt;
for 3@ = 0.0 to 10.0 step 1.0&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
var     &lt;br /&gt;
1@ : float&lt;br /&gt;
2@ : float&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
2@ = 1@      &lt;br /&gt;
////////////&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----------&lt;br /&gt;
btw: the use of a const in for-to don't works too&lt;br /&gt;
btw²: language &quot;Português (Brasil)&quot; with flag of &quot;Portugal&quot; instead Brazil :P lol]]></description><category>compiler</category><pubDate>Sat, 05 Jul 2014 17:43:43 +0400</pubDate><guid>http://bugs.sannybuilder.com/view.php?id=28</guid><comments>http://bugs.sannybuilder.com/view.php?id=28#bugnotes</comments></item><item><title>0000027: Invalid code makes Sanny crash</title><author></author><link>http://bugs.sannybuilder.com/view.php?id=27</link><description><![CDATA[This code, though obviously invalid, makes Sanny rhrow an unhandled exception instead of pointing out a faulty line.&lt;br /&gt;
&lt;br /&gt;
Example file included.]]></description><category>compiler</category><pubDate>Fri, 02 May 2014 17:17:07 +0400</pubDate><guid>http://bugs.sannybuilder.com/view.php?id=27</guid><comments>http://bugs.sannybuilder.com/view.php?id=27#bugnotes</comments></item><item><title>0000026: a single IF condition with a number on the left parsed as an IF parameter</title><author></author><link>http://bugs.sannybuilder.com/view.php?id=26</link><description><![CDATA[When you use a single condition with the IF keyword on the same line and this condition begins with a number, the compiler threats this number as a parameter for the IF opcode.&lt;br /&gt;
&lt;br /&gt;
WHILE TRUE&lt;br /&gt;
	IF 3 &gt; 0@&lt;br /&gt;
	ELSE_DO BREAK&lt;br /&gt;
	IF 6 &gt; $5779(0@,3i)&lt;br /&gt;
	THEN&lt;br /&gt;
		SET_CHAR_HEALTH $5622(0@,3i) 0&lt;br /&gt;
	END&lt;br /&gt;
	0@ += 1&lt;br /&gt;
END&lt;br /&gt;
&lt;br /&gt;
After the IF 3 &gt; 0@ line the compiler expects four conditions to follow, but there's only one, thus an error message appears.&lt;br /&gt;
&lt;br /&gt;
Until it's fixed possible solutions to avoid this bug are:&lt;br /&gt;
1. let the IF keyword be alone on the line, and a condition goes next line:&lt;br /&gt;
	IF &lt;br /&gt;
	3 &gt; 0@&lt;br /&gt;
	ELSE_DO BREAK&lt;br /&gt;
2. use an opcode after the IF keyword &lt;br /&gt;
&lt;br /&gt;
	IF 001B:   3 &gt; 0@&lt;br /&gt;
	ELSE_DO BREAK]]></description><category>compiler</category><pubDate>Sun, 13 Apr 2014 17:59:16 +0400</pubDate><guid>http://bugs.sannybuilder.com/view.php?id=26</guid><comments>http://bugs.sannybuilder.com/view.php?id=26#bugnotes</comments></item><item><title>0000024: Compiler rewrites the main.scm file for GTA III and Vice City when makes a copy of a CLEO script</title><author></author><link>http://bugs.sannybuilder.com/view.php?id=24</link><description><![CDATA[If option &quot;Compile+Copy&quot; is used in the GTA III or Vice City edit mode, the compiler rewrites the main.scm instead of making a copy of a CLEO script.]]></description><category>compiler</category><pubDate>Sun, 16 Mar 2014 17:25:07 +0400</pubDate><guid>http://bugs.sannybuilder.com/view.php?id=24</guid><comments>http://bugs.sannybuilder.com/view.php?id=24#bugnotes</comments></item></channel></rss>
