; ------------------------------------------- ; ; GTA-SA SCRIPT CLASSES ; ; ------------------------------------------- ; DO NOT delete keywords marked with #, $ ; ------------------------------------------- #CLASSESLIST Char Camera Car Model Object Blip Pickup Garage Player File Audiostream ;More classes created by Crspy Memory Var Button Key MissionAudio Anim GXT String Math Gang Lib Bit Task ; ------------------------------------------ ; ; keywords $BEGIN, $END should be anyway ; ; ------------------------------------------ ; ; Methods syntax reference: ; ; Name, OpCode, Type*, HelpCode**, ("Hint") ; ; ------------------------------------------ ; ; Properties syntax reference: ; ; ^Name,[prop1],[prop2]...[propN], ("Hint") ; ; [prop]: [OpCode, MathCode, Pos***, Type*, HelpCode**] ; ; ------------------------------------------ ; ; * types: ; 0: Regular ; 1: Conditional ; 2: Property ; player.canmove($player) = true ; player.canmove($player, true) ; ; ** Help Code ; 0 by default ; ; *** Pos: ; ; 1 - left (player.money += 1) ; 2 - right ($var = player.money) ; ; ------------------------------------------ ; ; Params data types: ; %h - Handle ; %v - variable length string (LongString) ; %b - Boolean ; %s - fixed length string (ShortString) ; %f - Float ; %i - Integer ; ; ------------------------------------------ #CLASSES $Char $BEGIN ; properties ^Health,[0223,=,1,0,0],[0226,=,2,0,0],[0184,>,1,0,0],("Char%h") ^GetPlayer,[01f5,=,2,2,0],("Player_Char%h" "Player%h") ^GetCurrentCar,[00d9,=,2,2,0],("Car%h" "Char%h") ^GetCar_IsAttachedTo_NoSave,[0a33,=,2,2,0],("Car%h" "Char%h") ^GetCurrentCar_NoSave,[03C0,=,2,2,0],("Car%h" "Char%h") ^GetCarInUse,[0811,=,2,2,0],("Car%h" "Char%h") ^Create,[009a,=,2,2,0],("Char%h" "PedType:^Player1^Player2^PLAYER_NETWORK^PLAYER_UNUSED^CivMale^CivFemale^Cop^Gang1^Gang2^Gang3^Gang4^Gang5^Gang6^Gang7^Gang8^Gang9^Gang10^Dealer^Medic^Fireman^Criminal^Bum^Prostitute^Special^Mission1^Mission2^Mission3^Mission4^Mission5^Mission6^Mission7^Mission8^LAST_PEDTYPE" "ModelID%i" "X%f" "Y%f" "Z%f") ^CreateRandom,[0376,=,2,2,0],("Char%h" "X%f "Y%f "Z%f") ^CreateRandom_AsDriver,[0560,=,2,2,0],("Char%h" "Car%h") ^CreateRandom_AsPassenger,[0561,=,2,2,0],("Char%h" "Car%h" "Seat%i") ^CreateInCar_Driverseat,[0129,=,2,2,0],("Char%h" "Car%h" "PedType:^Player1^Player2^PLAYER_NETWORK^PLAYER_UNUSED^CivMale^CivFemale^Cop^Gang1^Gang2^Gang3^Gang4^Gang5^Gang6^Gang7^Gang8^Gang9^Gang10^Dealer^Medic^Fireman^Criminal^Bum^Prostitute^Special^Mission1^Mission2^Mission3^Mission4^Mission5^Mission6^Mission7^Mission8^LAST_PEDTYPE" "ModelID%i") ^CreateAsPassenger,[01c8,=,2,2,0],("Char%h" "Car%h" "PedType:^Player1^Player2^PLAYER_NETWORK^PLAYER_UNUSED^CivMale^CivFemale^Cop^Gang1^Gang2^Gang3^Gang4^Gang5^Gang6^Gang7^Gang8^Gang9^Gang10^Dealer^Medic^Fireman^Criminal^Bum^Prostitute^Special^Mission1^Mission2^Mission3^Mission4^Mission5^Mission6^Mission7^Mission8^LAST_PEDTYPE" "ModelID%i" "Seat%i") ^Heading,[0172,=,2,0,0],[0173,=,1,0,0],("Char%h") ^FreezePosition,[04d7,=,1,2,0],("Char%h" "%b") ^FreezePosition_AndDontLoadCollision,[0575,=,1,2,0],("Char%h" "%b") ^SetAccuracy,[02e2,=,1,0,0],("Char%h") ^GetArmour,[04DD,=,2,0,0],("Char%h") ^GetPointer,[0A96,=,2,2,0],("Pointer%i" "Char%h") ^GetReference,[0AEA,=,2,2,0],("Char%h" "Pointer%i") ^SetCollision,[0619,=,1,2,0],("Char%h" "%b") ^StartFire,[0326,=,2,2,0],("Fire%h" "Char%h") ^GetType,[089F,=,2,2,0],("Type%i" "Char%h") ^GetRandomInZone,[02DD,=,2,2,0],("Char%h" "Zone%s" "Civilian%b" "Gang%b" "Criminal/Prostitute%b") ^GetHeightAboveGround,[0819,=,2,2,0],("Height%f" "Char%h") ^GetRandomInSphere_OnlyDrugsBuyers,[089E,=,2,2,0],("Char%h" "X%f" "Y%f" "Z%f" "Radius%f") ^GetRandomInSphere_NoBrain,[08E5,=,2,2,0],("Char%h" "X%f" "Y%f" "Z%f" "Radius%f") ^GetRandomInSphere,[073f,=,2,2,0],("Char%h" "X%f" "Y%f" "Z%f" "Radius%f" "Civilian%b" "Gang%b" "Criminal%b") ^GetSwimState,[0966,=,2,0,0],("Char%h") ^GetAreaVisible,[09e8,=,2,0,0],("Char%h") ^GetRandomInArea_OffsetNoSave,[0a3e,=,2,2,0],("Char%h" "X%f" "Y%f" "Z%f" "X_Radius%f" "Y_Radius%f" "Z_Radius%f") ^GetCurrenWeapon,[0470,=,2,2,0],("Weapon%i" "Char%h") ^GetAmmoInWeapon,[041A,=,2,0,0],("Char%h" "WeaponType:^UNARMED^BRASSKNUCKLE^GOLFCLUB^NIGHTSTICK^KNIFE^BASEBALLBAT^SHOVEL^POOL_CUE^KATANA^CHAINSAW^DILDO1^DILDO2^VIBE1^VIBE2^FLOWERS^CANE^GRENADE^TEARGAS^MOLOTOV^ROCKET^ROCKET_HS^FREEFALL_BOMB^PISTOL^PISTOL_SILENCED^DESERT_EAGLE^SHOTGUN^SAWNOFF_SHOTGUN^SPAS12_SHOTGUN^MICRO_UZI^MP5^AK47^M4^TEC9^COUNTRYRIFLE^SNIPERRIFLE^ROCKETLAUNCHER^ROCKETLAUNCHER_HS^FLAMETHROWER^MINIGUN^REMOTE_SATCHEL_CHARGE^DETONATOR^SPRAYCAN^EXTINGUISHER^CAMERA^NIGHTVISION^INFRARED^PARACHUTE^LAST_WEAPONTYPE^ARMOUR^RAMMEDBYCAR^RUNOVERBYCAR^EXPLOSION^UZI_DRIVEBY^DROWNING^FALL^UNIDENTIFIED^ANYMELEE^ANYWEAPON^FLARE") ^GetHighestPriorityEvent,[080E,=,2,2,0],("Event%h" "Char%h") ^SetBleeding,[0332,=,1,2,0],("Char%h" "%b") ^SetOnlyDamagedByPlayer,[02A9,=,1,2,0],("Char%h" "%b") ^SetVisible,[0337,=,1,2,0],("Char%h" "%b") ^SetStayInSamePlace,0350,0,0,("Char%h" "%b") ^SetKindaStayInSamePlace,[0816,=,1,2,0],("Char%h" "%b") ; procs GetClosestNode,02C0,0,0,("X%f" "Y%f" "Z%f" "Return_X%f" "Return_Y%f" "Return_Z%f") GetVelocity,083D,0,0,("Char%h" "X_Offset%f" "Y_Offset%f" "Z_Offset%f") SetCoords,00a1,0,0,("Char%h" "X%f" "Y%f" "Z%f") SetCoords_NoOffset,0972,0,0,("Char%h" "X%f" "Y%f" "Z%f") GetCoords,00a0,0,0,("Char%h" "X%f" "Y%f" "Z%f") GetDeadCoords,0889,0,0,("Char%h" "X%f" "Y%f" "Z%f") GetOffsetCoords,04c4,0,0,("Char%h" "X_Offset%f" "Y_Offset%f" "Z_offset%f" "X%f" "Y%f" "Z%f") GetDeadCharPickUpCoords,04a5,0,0,("Char%h" "X%f" "Y%f" "Z%f") Delete,009b,0,0,("Char%h") Remove_Elegantly,034f,0,0,("Char%h") AddAmmo,0114,0,0,("Char%h" "WeaponType:^UNARMED^BRASSKNUCKLE^GOLFCLUB^NIGHTSTICK^KNIFE^BASEBALLBAT^SHOVEL^POOL_CUE^KATANA^CHAINSAW^DILDO1^DILDO2^VIBE1^VIBE2^FLOWERS^CANE^GRENADE^TEARGAS^MOLOTOV^ROCKET^ROCKET_HS^FREEFALL_BOMB^PISTOL^PISTOL_SILENCED^DESERT_EAGLE^SHOTGUN^SAWNOFF_SHOTGUN^SPAS12_SHOTGUN^MICRO_UZI^MP5^AK47^M4^TEC9^COUNTRYRIFLE^SNIPERRIFLE^ROCKETLAUNCHER^ROCKETLAUNCHER_HS^FLAMETHROWER^MINIGUN^REMOTE_SATCHEL_CHARGE^DETONATOR^SPRAYCAN^EXTINGUISHER^CAMERA^NIGHTVISION^INFRARED^PARACHUTE^LAST_WEAPONTYPE^ARMOUR^RAMMEDBYCAR^RUNOVERBYCAR^EXPLOSION^UZI_DRIVEBY^DROWNING^FALL^UNIDENTIFIED^ANYMELEE^ANYWEAPON^FLARE" "Ammo%i") SetShootRate,07dd,0,0,("Char%h" "Rate%i: 0-100") AddArmour,035f,0,0,("Char%h" "Armour%i") MarkAsNoLongerNeeded,01c2,0,0,("Char%h") SetProofs,02ab,0,0,("Char%h" "Bullet%b" "Fire%b" "Explosion%b" "Collision%b" "Melee%b") DontRemove,01c5,0,0,("Char%h") SetMaxHealth,08af,0,0,("Char%h") SetAmmo,017b,0,0,("Char%h" "WeaponType:^UNARMED^BRASSKNUCKLE^GOLFCLUB^NIGHTSTICK^KNIFE^BASEBALLBAT^SHOVEL^POOL_CUE^KATANA^CHAINSAW^DILDO1^DILDO2^VIBE1^VIBE2^FLOWERS^CANE^GRENADE^TEARGAS^MOLOTOV^ROCKET^ROCKET_HS^FREEFALL_BOMB^PISTOL^PISTOL_SILENCED^DESERT_EAGLE^SHOTGUN^SAWNOFF_SHOTGUN^SPAS12_SHOTGUN^MICRO_UZI^MP5^AK47^M4^TEC9^COUNTRYRIFLE^SNIPERRIFLE^ROCKETLAUNCHER^ROCKETLAUNCHER_HS^FLAMETHROWER^MINIGUN^REMOTE_SATCHEL_CHARGE^DETONATOR^SPRAYCAN^EXTINGUISHER^CAMERA^NIGHTVISION^INFRARED^PARACHUTE^LAST_WEAPONTYPE^ARMOUR^RAMMEDBYCAR^RUNOVERBYCAR^EXPLOSION^UZI_DRIVEBY^DROWNING^FALL^UNIDENTIFIED^ANYMELEE^ANYWEAPON^FLARE" "Ammo%i") GiveWeapon,01b2,0,0,("Char%h" "WeaponType:^UNARMED^BRASSKNUCKLE^GOLFCLUB^NIGHTSTICK^KNIFE^BASEBALLBAT^SHOVEL^POOL_CUE^KATANA^CHAINSAW^DILDO1^DILDO2^VIBE1^VIBE2^FLOWERS^CANE^GRENADE^TEARGAS^MOLOTOV^ROCKET^ROCKET_HS^FREEFALL_BOMB^PISTOL^PISTOL_SILENCED^DESERT_EAGLE^SHOTGUN^SAWNOFF_SHOTGUN^SPAS12_SHOTGUN^MICRO_UZI^MP5^AK47^M4^TEC9^COUNTRYRIFLE^SNIPERRIFLE^ROCKETLAUNCHER^ROCKETLAUNCHER_HS^FLAMETHROWER^MINIGUN^REMOTE_SATCHEL_CHARGE^DETONATOR^SPRAYCAN^EXTINGUISHER^CAMERA^NIGHTVISION^INFRARED^PARACHUTE^LAST_WEAPONTYPE^ARMOUR^RAMMEDBYCAR^RUNOVERBYCAR^EXPLOSION^UZI_DRIVEBY^DROWNING^FALL^UNIDENTIFIED^ANYMELEE^ANYWEAPON^FLARE" "Ammo%i") SetAnimGroup,0245,0,0,("Char%h" "AnimGroup%v") SetDecisionMaker,060B,0,0,("Char%h" "DECISION_MAKER%h") SetCurrentWeapon,01B9,0,0,("Char%h" "WeaponType:^UNARMED^BRASSKNUCKLE^GOLFCLUB^NIGHTSTICK^KNIFE^BASEBALLBAT^SHOVEL^POOL_CUE^KATANA^CHAINSAW^DILDO1^DILDO2^VIBE1^VIBE2^FLOWERS^CANE^GRENADE^TEARGAS^MOLOTOV^ROCKET^ROCKET_HS^FREEFALL_BOMB^PISTOL^PISTOL_SILENCED^DESERT_EAGLE^SHOTGUN^SAWNOFF_SHOTGUN^SPAS12_SHOTGUN^MICRO_UZI^MP5^AK47^M4^TEC9^COUNTRYRIFLE^SNIPERRIFLE^ROCKETLAUNCHER^ROCKETLAUNCHER_HS^FLAMETHROWER^MINIGUN^REMOTE_SATCHEL_CHARGE^DETONATOR^SPRAYCAN^EXTINGUISHER^CAMERA^NIGHTVISION^INFRARED^PARACHUTE^LAST_WEAPONTYPE^ARMOUR^RAMMEDBYCAR^RUNOVERBYCAR^EXPLOSION^UZI_DRIVEBY^DROWNING^FALL^UNIDENTIFIED^ANYMELEE^ANYWEAPON^FLARE") ^SetDrownInWater,[04D8,=,1,2,0],("Char%h" "%b") ^SetStayInCar_WhenJacked,[0526,=,1,2,0],("Char%h" "%b") ^SetCanBeShot_InVehicles,[054A,=,1,2,0],("Char%h" "%b") GetWeaponInSlot,04B8,0,0,("Char%h" "Slot%i" "Weapon%i" "Ammo%i" "Model%i") AttachToCar,0464,0,0,("Char%h" "Car%h" "X_offset%f" "Y_offset%f" "Z_offset%f" "Facing:^FORWARD^LEFT^BACK^RIGHT" "Angle%f" "WeaponType:^UNARMED^BRASSKNUCKLE^GOLFCLUB^NIGHTSTICK^KNIFE^BASEBALLBAT^SHOVEL^POOL_CUE^KATANA^CHAINSAW^DILDO1^DILDO2^VIBE1^VIBE2^FLOWERS^CANE^GRENADE^TEARGAS^MOLOTOV^ROCKET^ROCKET_HS^FREEFALL_BOMB^PISTOL^PISTOL_SILENCED^DESERT_EAGLE^SHOTGUN^SAWNOFF_SHOTGUN^SPAS12_SHOTGUN^MICRO_UZI^MP5^AK47^M4^TEC9^COUNTRYRIFLE^SNIPERRIFLE^ROCKETLAUNCHER^ROCKETLAUNCHER_HS^FLAMETHROWER^MINIGUN^REMOTE_SATCHEL_CHARGE^DETONATOR^SPRAYCAN^EXTINGUISHER^CAMERA^NIGHTVISION^INFRARED^PARACHUTE^LAST_WEAPONTYPE^ARMOUR^RAMMEDBYCAR^RUNOVERBYCAR^EXPLOSION^UZI_DRIVEBY^DROWNING^FALL^UNIDENTIFIED^ANYMELEE^ANYWEAPON^FLARE") AttachToObject,04f4,0,0,("Char%h" "Object%h" "X_offset%f" "Y_offset%f" "Z_offset%f" "Facing:^FORWARD^LEFT^BACK^RIGHT" "Angle%f" "WeaponType:^UNARMED^BRASSKNUCKLE^GOLFCLUB^NIGHTSTICK^KNIFE^BASEBALLBAT^SHOVEL^POOL_CUE^KATANA^CHAINSAW^DILDO1^DILDO2^VIBE1^VIBE2^FLOWERS^CANE^GRENADE^TEARGAS^MOLOTOV^ROCKET^ROCKET_HS^FREEFALL_BOMB^PISTOL^PISTOL_SILENCED^DESERT_EAGLE^SHOTGUN^SAWNOFF_SHOTGUN^SPAS12_SHOTGUN^MICRO_UZI^MP5^AK47^M4^TEC9^COUNTRYRIFLE^SNIPERRIFLE^ROCKETLAUNCHER^ROCKETLAUNCHER_HS^FLAMETHROWER^MINIGUN^REMOTE_SATCHEL_CHARGE^DETONATOR^SPRAYCAN^EXTINGUISHER^CAMERA^NIGHTVISION^INFRARED^PARACHUTE^LAST_WEAPONTYPE^ARMOUR^RAMMEDBYCAR^RUNOVERBYCAR^EXPLOSION^UZI_DRIVEBY^DROWNING^FALL^UNIDENTIFIED^ANYMELEE^ANYWEAPON^FLARE") RemoveWeapon,0555,0,0,("Char%h" "WeaponType:^UNARMED^BRASSKNUCKLE^GOLFCLUB^NIGHTSTICK^KNIFE^BASEBALLBAT^SHOVEL^POOL_CUE^KATANA^CHAINSAW^DILDO1^DILDO2^VIBE1^VIBE2^FLOWERS^CANE^GRENADE^TEARGAS^MOLOTOV^ROCKET^ROCKET_HS^FREEFALL_BOMB^PISTOL^PISTOL_SILENCED^DESERT_EAGLE^SHOTGUN^SAWNOFF_SHOTGUN^SPAS12_SHOTGUN^MICRO_UZI^MP5^AK47^M4^TEC9^COUNTRYRIFLE^SNIPERRIFLE^ROCKETLAUNCHER^ROCKETLAUNCHER_HS^FLAMETHROWER^MINIGUN^REMOTE_SATCHEL_CHARGE^DETONATOR^SPRAYCAN^EXTINGUISHER^CAMERA^NIGHTVISION^INFRARED^PARACHUTE^LAST_WEAPONTYPE^ARMOUR^RAMMEDBYCAR^RUNOVERBYCAR^EXPLOSION^UZI_DRIVEBY^DROWNING^FALL^UNIDENTIFIED^ANYMELEE^ANYWEAPON^FLARE") AttachToBike,06A7,0,0,("Char%h" "Car%h" "X_offset%f" "Y_offset%f" "Z_offset%f" "Position%i" "ShootingAngle%f" "ShootingAngle%f" "WeaponType:^UNARMED^BRASSKNUCKLE^GOLFCLUB^NIGHTSTICK^KNIFE^BASEBALLBAT^SHOVEL^POOL_CUE^KATANA^CHAINSAW^DILDO1^DILDO2^VIBE1^VIBE2^FLOWERS^CANE^GRENADE^TEARGAS^MOLOTOV^ROCKET^ROCKET_HS^FREEFALL_BOMB^PISTOL^PISTOL_SILENCED^DESERT_EAGLE^SHOTGUN^SAWNOFF_SHOTGUN^SPAS12_SHOTGUN^MICRO_UZI^MP5^AK47^M4^TEC9^COUNTRYRIFLE^SNIPERRIFLE^ROCKETLAUNCHER^ROCKETLAUNCHER_HS^FLAMETHROWER^MINIGUN^REMOTE_SATCHEL_CHARGE^DETONATOR^SPRAYCAN^EXTINGUISHER^CAMERA^NIGHTVISION^INFRARED^PARACHUTE^LAST_WEAPONTYPE^ARMOUR^RAMMEDBYCAR^RUNOVERBYCAR^EXPLOSION^UZI_DRIVEBY^DROWNING^FALL^UNIDENTIFIED^ANYMELEE^ANYWEAPON^FLARE") ExplodeHead,0321,0,0,("Char%h") WarpFromCar_ToCoords,0362,0,0,("Char%h" "X%f" "Y%f" "Z%f") WarpIntoCar,036A,0,0,("Char%h" "Car%h") WarpIntoCar_AsPassenger,0430,0,0,("Char%h" "Car%h" "Seat%i") SetAnimSpeed,0393,0,0,("Char%h" "Anim%v" "Speed%f, normal rate = 1.0") ^SetCantBeDraggedOut,[039E,=,1,2,0],("Char%h" "%b") ^Money,[03FE,=,1,2,0],("Char%h" "Money%i") ^SetIs_ChrisCriminal,[0433,=,1,2,0],("Char%h" "%b") ^SetDismemberment,[0446,=,1,2,0],("Char%h" "%b") DetachFromCar,0465,0,0,("Char%h") ClearLastWeaponDamage,0467,0,0,("Char%h") ^ShutUp,[0489,=,1,2,0],("Char%h" "%b") RemoveAllWeapons,048F,0,0,("Char%h") ClearLastDamageEntity,054E,0,0,("Char%h") ^SetNeverTargetted,[0568,=,1,2,0],("Char%h" "%b") GiveMeleeAttack,07FE,0,0,("Char%h" "Style%i:^NORMAL=4^BOXING^KUNGFU^KNEEHEAD^GRABKICK=15^ELBOW" "Moves%i:Usually 6") SetWeaponSkill,081A,0,0,("Char%h" "Skill:^Poor^Gangster^Hitman") SetVelocity,083C,0,0,("Char%h" "X_Offset%f" "Y_Offset%f" "Z_Offset%f") SetRotation,083E,0,0,("Char%h" "X_Radius%f" "Y_Radius%f" "Z_Radius%f") Damage,0851,0,0,("Char%h" "Amount%i" "DamageArmour%b") ^SetAllowedToDuck,[0856,=,1,2,0],("Char%h" "%b") SetAreaVisible,0860,0,0,("Char%h" "Universe%i: Between 0-18") ^SetDropsWeapons_WhenDead,[087E,=,1,2,0],("Char%h" "%b") SetHeadingLimitWhileAttached,0887,0,0,("Char%h" "Facing%i:^FORWARD^LEFT^BACK^RIGHT" "Angle%f") SetHasUsedEntryExit,08ad,0,0,("Char%h" "X%f" "Y%f" "Radius%f") ^SetCanBeKnockedOffBike,[08C6,=,1,2,0],("Char%h" "%b") SetCoords_DontWarpGang,08C7,0,0,("Char%h" "X%f" "Y%f" "Z%f") SetCoords_NoOffset_DontWarpGang,09BC,0,0,("Char%h" "X%f" "Y%f" "Z%f") ClearConversation,08ED,0,0,("Char%h") ^SetLoadCollisionForChar,[0588,=,1,2,0],("Char%h" "%b") SetDensityMultiplier,03DE,0,0,("rate%f") ^SetBulletProofVest,[093B,=,1,2,0],("Char%h" "%b") SetFireDamageMultilplier,093E,0,0,("Char%h" "%f") ^SetUses_UpperBodyAnimsOnly,[0946,=,1,2,0],("Char%h" "%b") EnableSpeech,094F,0,0,("Char%h") DisableSpeech,094E,0,0,("Char%h" "Stop_Current%b") ^SetKeepTask,[0961,=,1,2,0],("Char%h" "%b") StartFacialTalk,0967,0,0,("Char%h" "Time%i") StopFacialTalk,0968,0,0,("Char%h") ^SetForceDieInCar,[0982,=,1,2,0],("Char%h" "%b") ^SetDruggedUp,[09A7,=,1,2,0],("Char%h" "%b") ^SetSignalAfterKill,[09B5,=,1,2,0],("Char%h" "%b") ^SetWantedByPolice,[09B6,=,1,2,0],("Char%h" "%b") RemoveFromCarMaintainPosition,09c9,0,0,("Char%h" "Car%h") ShutAllUp,09f5,0,0,("%b") ^SetGetOut_UpsideDownCar,[09F6,=,1,2,0],("Char%h" "%b") ^ShutUp_ForScriptedSpeech,[0a09,=,1,2,0],("Char%h" "%b") SetSayScript,09D6,0,0,("Char%h" 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"Flag%b" "Flag%b" "Flag%b") ; conditions InCar,00db,1,0,("Char%h" "Car%h") Exist,056D,1,0,("Char%h") InAnyCar,00df,1,0,("Char%h") InAnyBoat,04A7,1,0,("Char%h") InAnyHeli,04A9,1,0,("Char%h") InAnyPlane,04AB,1,0,("Char%h") InAir,0818,1,0,("Char%h") InFlyingVehicle,04C8,1,0,("Char%h") InWater,04AD,1,0,("Char%h") OnAnyBike,047A,1,0,("Char%h") SeeDeadChar,0480,1,0,("Char%h" "PedType:^Player1^Player2^PLAYER_NETWORK^PLAYER_UNUSED^CivMale^CivFemale^Cop^Gang1^Gang2^Gang3^Gang4^Gang5^Gang6^Gang7^Gang8^Gang9^Gang10^Dealer^Medic^Fireman^Criminal^Bum^Prostitute^Special^Mission1^Mission2^Mission3^Mission4^Mission5^Mission6^Mission7^Mission8^LAST_PEDTYPE") InModel,00dd,1,0,("Char%h" "ModelID%i") InTaxi,0602,1,0,("Char%h") InAnyPoliceVehicle,056c,1,0,("Char%h") InAnyPlane,04ab,1,0,("Char%h") InAnyTrain,09AE,1,0,("Char%h") Dead,0118,1,0,("Char%h") HasWeapon,0491,1,0,("Char%h" "WeaponType:^UNARMED^BRASSKNUCKLE^GOLFCLUB^NIGHTSTICK^KNIFE^BASEBALLBAT^SHOVEL^POOL_CUE^KATANA^CHAINSAW^DILDO1^DILDO2^VIBE1^VIBE2^FLOWERS^CANE^GRENADE^TEARGAS^MOLOTOV^ROCKET^ROCKET_HS^FREEFALL_BOMB^PISTOL^PISTOL_SILENCED^DESERT_EAGLE^SHOTGUN^SAWNOFF_SHOTGUN^SPAS12_SHOTGUN^MICRO_UZI^MP5^AK47^M4^TEC9^COUNTRYRIFLE^SNIPERRIFLE^ROCKETLAUNCHER^ROCKETLAUNCHER_HS^FLAMETHROWER^MINIGUN^REMOTE_SATCHEL_CHARGE^DETONATOR^SPRAYCAN^EXTINGUISHER^CAMERA^NIGHTVISION^INFRARED^PARACHUTE^LAST_WEAPONTYPE^ARMOUR^RAMMEDBYCAR^RUNOVERBYCAR^EXPLOSION^UZI_DRIVEBY^DROWNING^FALL^UNIDENTIFIED^ANYMELEE^ANYWEAPON^FLARE") Stopped,02A0,1,0,("Char%h") Ducking,0597,1,0,("Char%h") ^Model,[02f2,==,1,1,0],("Char%h") ^PlayingAnim,[0611,==,1,1,0],("Char%h") InArea2D,00A3,1,0,("Char%h" "X1%f" "Y1%f" "X2%f" "Y2%f" "Sphere%b") InArea3D,00A4,1,0,("Char%h" "X1%f" "Y1%f" "Z1%f" "X2%f" "Y2%f" "Z2%f" "Sphere%b") ShootingInArea,02D6,1,0,("Char%h" "X1%f" "Y1%f" "X2%f" "Y2%f" "WeaponType:^UNARMED^BRASSKNUCKLE^GOLFCLUB^NIGHTSTICK^KNIFE^BASEBALLBAT^SHOVEL^POOL_CUE^KATANA^CHAINSAW^DILDO1^DILDO2^VIBE1^VIBE2^FLOWERS^CANE^GRENADE^TEARGAS^MOLOTOV^ROCKET^ROCKET_HS^FREEFALL_BOMB^PISTOL^PISTOL_SILENCED^DESERT_EAGLE^SHOTGUN^SAWNOFF_SHOTGUN^SPAS12_SHOTGUN^MICRO_UZI^MP5^AK47^M4^TEC9^COUNTRYRIFLE^SNIPERRIFLE^ROCKETLAUNCHER^ROCKETLAUNCHER_HS^FLAMETHROWER^MINIGUN^REMOTE_SATCHEL_CHARGE^DETONATOR^SPRAYCAN^EXTINGUISHER^CAMERA^NIGHTVISION^INFRARED^PARACHUTE^LAST_WEAPONTYPE^ARMOUR^RAMMEDBYCAR^RUNOVERBYCAR^EXPLOSION^UZI_DRIVEBY^DROWNING^FALL^UNIDENTIFIED^ANYMELEE^ANYWEAPON^FLARE") CurrentWeapon,02d8,1,0,("Char%h" "WeaponType:^UNARMED^BRASSKNUCKLE^GOLFCLUB^NIGHTSTICK^KNIFE^BASEBALLBAT^SHOVEL^POOL_CUE^KATANA^CHAINSAW^DILDO1^DILDO2^VIBE1^VIBE2^FLOWERS^CANE^GRENADE^TEARGAS^MOLOTOV^ROCKET^ROCKET_HS^FREEFALL_BOMB^PISTOL^PISTOL_SILENCED^DESERT_EAGLE^SHOTGUN^SAWNOFF_SHOTGUN^SPAS12_SHOTGUN^MICRO_UZI^MP5^AK47^M4^TEC9^COUNTRYRIFLE^SNIPERRIFLE^ROCKETLAUNCHER^ROCKETLAUNCHER_HS^FLAMETHROWER^MINIGUN^REMOTE_SATCHEL_CHARGE^DETONATOR^SPRAYCAN^EXTINGUISHER^CAMERA^NIGHTVISION^INFRARED^PARACHUTE^LAST_WEAPONTYPE^ARMOUR^RAMMEDBYCAR^RUNOVERBYCAR^EXPLOSION^UZI_DRIVEBY^DROWNING^FALL^UNIDENTIFIED^ANYMELEE^ANYWEAPON^FLARE") DamagedByWeapon,031D,1,0,("Char%h" "WeaponType:^UNARMED^BRASSKNUCKLE^GOLFCLUB^NIGHTSTICK^KNIFE^BASEBALLBAT^SHOVEL^POOL_CUE^KATANA^CHAINSAW^DILDO1^DILDO2^VIBE1^VIBE2^FLOWERS^CANE^GRENADE^TEARGAS^MOLOTOV^ROCKET^ROCKET_HS^FREEFALL_BOMB^PISTOL^PISTOL_SILENCED^DESERT_EAGLE^SHOTGUN^SAWNOFF_SHOTGUN^SPAS12_SHOTGUN^MICRO_UZI^MP5^AK47^M4^TEC9^COUNTRYRIFLE^SNIPERRIFLE^ROCKETLAUNCHER^ROCKETLAUNCHER_HS^FLAMETHROWER^MINIGUN^REMOTE_SATCHEL_CHARGE^DETONATOR^SPRAYCAN^EXTINGUISHER^CAMERA^NIGHTVISION^INFRARED^PARACHUTE^LAST_WEAPONTYPE^ARMOUR^RAMMEDBYCAR^RUNOVERBYCAR^EXPLOSION^UZI_DRIVEBY^DROWNING^FALL^UNIDENTIFIED^ANYMELEE^ANYWEAPON^FLARE") ;---- 2D locate LocateAnyMeans_2D,00EC,1,0,("Char%h" "X%f" "Y%f" "X_Radius%f" "Y_Radius%f" "Sphere%b") LocateOnFoot_2D,00ED,1,0,("Char%h" "X%f" "Y%f" "X_Radius%f" "Y_Radius%f" "Sphere%b") LocateInCar_2D,00EE,1,0,("Char%h" "X%f" "Y%f" "X_Radius%f" "Y_Radius%f" "Sphere%b") LocateStoppedAnyMeans_2D,00EF,1,0,("Char%h" "X%f" "Y%f" "X_Radius%f" "Y_Radius%f" "Sphere%b") LocateStoppedOnFoot_2D,00F0,1,0,("Char%h" "X%f" "Y%f" "X_Radius%f" "Y_Radius%f" "Sphere%b") LocateStoppedInCar_2D,00F1,1,0,("Char%h" "X%f" "Y%f" "X_Radius%f" "Y_Radius%f" "Sphere%b") LocateAnyMeans_NearChar_2D,00F2,1,0,("Char%h" "Char%h" "X_Radius%f" "Y_Radius%f" "Sphere%b") LocateOnFoot_NearChar_2D,00F3,1,0,("Char%h" "Char%h" "X_Radius%f" "Y_Radius%f" "Sphere%b") LocateInCar_NearChar_2D,00F4,1,0,("Char%h" "Char%h" "X_Radius%f" "Y_Radius%f" "Sphere%b") LocateAnyMeans_NearCar_2D,0202,1,0,("Char%h" "Car%h" "X_Radius%f" "Y_Radius%f" "Sphere%b") LocateOnFoot_NearCar_2D,0203,1,0,("Char%h" "Car%h" "X_Radius%f" "Y_Radius%f" "Sphere%b") LocateInCar_NearCar_2D,0204,1,0,("Char%h" "Car%h" "X_Radius%f" "Y_Radius%f" "Sphere%b") LocateAnyMeans_NearObject_2D,0471,1,0,("Char%h" "Object%h" "X_Radius%f" "Y_Radius%f" "Sphere%b") LocateOnFoot_NearObject_2D,0472,1,0,("Char%h" "Object%h" "X_Radius%f" "Y_Radius%f" "Sphere%b") LocateInCar_NearObject_2D,0473,1,0,("Char%h" "Object%h" "X_Radius%f" "Y_Radius%f" "Sphere%b") ;--- 3D locate LocateAnyMeans_3D,00FE,1,0,("Char%h" "X%f" "Y%f" "Z%f" "X_Radius%f" "Y_Radius%f" "Z_Radius%f" "Sphere%b") LocateOnFoot_3D,00FF,1,0,("Char%h" "X%f" "Y%f" "Z%f" "X_Radius%f" "Y_Radius%f" "Z_Radius%f" "Sphere%b") LocateInCar_3D,0100,1,0,("Char%h" "X%f" "Y%f" "Z%f" "X_Radius%f" "Y_Radius%f" "Z_Radius%f" "Sphere%b") LocateStoppedAnyMeans_3D,0101,1,0,("Char%h" "X%f" "Y%f" "Z%f" "X_Radius%f" "Y_Radius%f" "Z_Radius%f" "Sphere%b") LocateStoppedOnFoot_3D,0102,1,0,("Char%h" "X%f" "Y%f" "Z%f" "X_Radius%f" "Y_Radius%f" "Z_Radius%f" "Sphere%b") LocateStoppedInCar_3D,0103,1,0,("Char%h" "X%f" "Y%f" "Z%f" "X_Radius%f" "Y_Radius%f" "Z_Radius%f" "Sphere%b") LocateAnyMeans_NearChar_3D,0104,1,0,("Char%h" "Char%h" "X_Radius%f" "Y_Radius%f" "Z_Radius%f" "Sphere%b") LocateOnFoot_NearChar_3D,0105,1,0,("Char%h" "Char%h" "X_Radius%f" "Y_Radius%f" "Z_Radius%f" "Sphere%b") LocateInCar_NearChar_3D,0106,1,0,("Char%h" "Char%h" "X_Radius%f" "Y_Radius%f" "Z_Radius%f" "Sphere%b") LocateAnyMeans_NearCar_3D,0205,1,0,("Char%h" "Car%h" "X_Radius%f" "Y_Radius%f" "Z_Radius%f" "Sphere%b") LocateOnFoot_NearCar_3D,0206,1,0,("Char%h" "Car%h" "X_Radius%f" "Y_Radius%f" "Z_Radius%f" "Sphere%b") LocateInCar_NearCar_3D,0207,1,0,("Char%h" "Car%h" "X_Radius%f" "Y_Radius%f" "Z_Radius%f" "Sphere%b") LocateAnyMeans_NearObject_3D,0474,1,0,("Char%h" "Object%h" "X_Radius%f" "Y_Radius%f" "Z_Radius%f" "Sphere%b") LocateOnFoot_NearObject_3D,0475,1,0,("Char%h" "Object%h" "X_Radius%f" "Y_Radius%f" "Z_Radius%f" "Sphere%b") LocateInCar_NearObject_3D,0476,1,0,("Char%h" "Object%h" "X_Radius%f" "Y_Radius%f" "Z_Radius%f" "Sphere%b") ;-----in Area 2D InAreaOnFoot_2D,01A1,1,0,("Char%h" "X1%f" "Y1%f" "X2%f" "Y2%f" "Sphere%b") InAreaInCar_2D,01A2,1,0,("Char%h" "X1%f" "Y1%f" "X2%f" "Y2%f" "Sphere%b") StoppedInArea_2D,01A3,1,0,("Char%h" "X1%f" "Y1%f" "X2%f" "Y2%f" "Sphere%b") StoppedInAreaOnFoot_2D,01A4,1,0,("Char%h" "X1%f" "Y1%f" "X2%f" "Y2%f" "Sphere%b") StoppedInAreaInCar_2D,01A5,1,0,("Char%h" "X1%f" "Y1%f" "X2%f" "Y2%f" "Sphere%b") ;-----in Area 3D InAreaOnFoot_3D,01A6,1,0,("Char%h" "X1%f" "Y1%f" "Z1%f" "X2%f" "Y2%f" "Z2%f" "Sphere%b") InAreaInCar_3D,01A7,1,0,("Char%h" "X1%f" "Y1%f" "Z1%f" "X2%f" "Y2%f" "Z2%f" "Sphere%b") StoppedInArea_3D,01A8,1,0,("Char%h" "X1%f" "Y1%f" "Z1%f" "X2%f" "Y2%f" "Z2%f" "Sphere%b") StoppedInAreaOnFoot_3D,01A9,1,0,("Char%h" "X1%f" "Y1%f" "Z1%f" "X2%f" "Y2%f" "Z2%f" "Sphere%b") StoppedInAreaInCar_3D,01AA,1,0,("Char%h" "X1%f" "Y1%f" "Z1%f" "X2%f" "Y2%f" "Z2%f" "Sphere%b") ;----- in Angled Area 2D InAngledArea_2D,05F6,1,0,("Char%h" "X1%f" "Y1%f" "X2%f" "Y2%f" "Angle%f" "Sphere%b") InAngledAreaOnFoot_2D,05F7,1,0,("Char%h" "X1%f" "Y1%f" "X2%f" "Y2%f" "Angle%f" "Sphere%b") InAngledAreaInCar_2D,05F8,1,0,("Char%h" "X1%f" "Y1%f" "X2%f" "Y2%f" "Angle%f" "Sphere%b") StoppedInAngledArea_2D,05F9,1,0,("Char%h" "X1%f" "Y1%f" "X2%f" "Y2%f" "Angle%f" "Sphere%b") StoppedInAngledAreaOnFoot_2D,05FA,1,0,("Char%h" "X1%f" "Y1%f" "X2%f" "Y2%f" "Angle%f" "Sphere%b") StoppedInAngledAreaInCar_2D,05FB,1,0,("Char%h" "X1%f" "Y1%f" "X2%f" "Y2%f" "Angle%f" "Sphere%b") ;----- in Angled Area 3D InAngledArea_3D,05FC,1,0,("Char%h" "X1%f" "Y1%f" "Z1%f" "X2%f" "Y2%f" "Z2%f" "Angle%f" "Sphere%b") InAngledAreaOnFoot_3D,05FD,1,0,("Char%h" "X1%f" "Y1%f" "Z1%f" "X2%f" "Y2%f" "Z2%f" "Angle%f" "Sphere%b") InAngledAreaInCar_3D,05FE,1,0,("Char%h" "X1%f" "Y1%f" "Z1%f" "X2%f" "Y2%f" "Z2%f" "Angle%f" "Sphere%b") StoppedInAngledArea_3D,05FF,1,0,("Char%h" "X1%f" "Y1%f" "Z1%f" "X2%f" "Y2%f" "Z2%f" "Angle%f" "Sphere%b") StoppedInAngledAreaOnFoot_3D,0600,1,0,("Char%h" "X1%f" "Y1%f" "Z1%f" "X2%f" "Y2%f" "Z2%f" "Angle%f" "Sphere%b") StoppedInAngledAreaInCar_3D,0601,1,0,("Char%h" "X1%f" "Y1%f" "Z1%f" "X2%f" "Y2%f" "Z2%f" "Angle%f" "Sphere%b") InZone,0154,1,0,("Char%h" "Zone%s") TouchingVehicle,0547,1,0,("Char%h" "Car%h") TouchingObject,0179,1,0,("Char%h" "Object%h") TouchingObjectOnFoot,023B,1,0,("Char%h" "Object%h") OnScreen,02CB,1,0,("Char%h") Shooting,02E0,1,0,("Char%h") SpottedChar,0364,1,0,("Char%h" "Spotted_Char%h") SpottedChar_InFront,09ed,1,0,("Char%h" "Spotted_Char%h") Male,03A3,1,0,("Char%h") SittingInCar,0448,1,0,("Char%h" "Car%h") SittingInAnyCar,0449,1,0,("Char%h") OnFoot,044B,1,0,("Char%h") Photographed,04C5,1,0,("Char%h") WaitingForWorldCollision,04F0,1,0,("Char%h") DamagedByChar,051A,1,0,("Char%h" "By_Char%h") DamagedByCar,051B,1,0,("Char%h" "Car%h") Talking,094D,1,0,("Char%h") StuckUnderCar,095D,1,0,("Char%h") Swimming,0965,1,0,("Char%h") HeadMissing,09A8,1,0,("Char%h") UsingMapAttractor,09C5,1,0,("Char%h") GettingIntoACar,09DE,1,0,("Char%h") TouchingChar,0a1b,1,0,("Char%h" "Touching_Char%h") AttachedToAnyCar,0a32,1,0,("Char%h") $END $Camera $BEGIN SetInFrontPlayer,03C8,0,0 SetBehindPlayer,0373,0,0 LoadScene,03CB,0,0,("X%f" "Y%f" "Z%f") SetFixedPos,015f,0,0,("X%f" "Y%f" "Z%f" "X_Rot%f" "Y_Rot%f" "Z_Rot%f") Restore,015a,0,0 Restore_JumpCut,02eb,0,0 Shake,0003,0,0,("Duration%i") PointAt,0160,0,0,("X%f" "Y%f" "Z%f" "Style:^None^Interpolation^JumpCut") PointAtCar,0158,0,0,("Car%h" "Mode:^NONE^TOPDOWN^GTACLASSIC^BEHINDCAR^FOLLOWPED^AIMING^DEBUG^SNIPER^ROCKETLAUNCHER^MODELVIEW^BILL^SYPHON^CIRCLE^CHEESYZOOM^WHEELCAM^FIXED^1STPERSON^FLYBY^CAM_ON_A_STRING^REACTION^FOLLOW_PED_WITH_BIND^CHRIS^BEHINDBOAT^PLAYER_FALLEN_WATER^CAM_ON_TRAIN_ROOF^CAM_RUNNING_SIDE_TRAIN^BLOOD_ON_THE_TRACKS^IM_THE_PASSENGER_WOOWOO^SYPHON_CRIM_IN_FRONT^PED_DEAD_BABY^PILLOWS_PAPS^LOOK_AT_CARS^ARRESTCAM_ONE^ARRESTCAM_TWO^M16_1STPERSON^SPECIAL_FIXED_FOR_SYPHON^FIGHT_CAM^TOP_DOWN_PED^LIGHTHOUSE^SNIPER_RUNABOUT^ROCKETLAUNCHER_RUNABOUT^1STPERSON_RUNABOUT^M16_1STPERSON_RUNABOUT^FIGHT_CAM_RUNABOUT^EDITOR^HELICANNON_1STPERSON^CAMERA^ATTACHCAM^TWOPLAYER^TWOPLAYER_IN_CAR_AND_SHOOTING^TWOPLAYER_SEPARATE_CARS^ROCKETLAUNCHER_HS^ROCKETLAUNCHER_RUNABOUT_HS^AIMWEAPON^TWOPLAYER_SEPARATE_CARS_TOPDOWN^AIMWEAPON_FROMCAR^DW_HELI_CHASE^DW_CAM_MAN^DW_BIRDY^DW_PLANE_SPOTTER^DW_DOG_FIGHT^DW_FISH^DW_PLANECAM1^DW_PLANECAM2^DW_PLANECAM3^AIMWEAPON_ATTACHED" "Style:^None^Interpolation^JumpCut") PointAtChar,0159,0,0,("Char%h" "Mode:^NONE^TOPDOWN^GTACLASSIC^BEHINDCAR^FOLLOWPED^AIMING^DEBUG^SNIPER^ROCKETLAUNCHER^MODELVIEW^BILL^SYPHON^CIRCLE^CHEESYZOOM^WHEELCAM^FIXED^1STPERSON^FLYBY^CAM_ON_A_STRING^REACTION^FOLLOW_PED_WITH_BIND^CHRIS^BEHINDBOAT^PLAYER_FALLEN_WATER^CAM_ON_TRAIN_ROOF^CAM_RUNNING_SIDE_TRAIN^BLOOD_ON_THE_TRACKS^IM_THE_PASSENGER_WOOWOO^SYPHON_CRIM_IN_FRONT^PED_DEAD_BABY^PILLOWS_PAPS^LOOK_AT_CARS^ARRESTCAM_ONE^ARRESTCAM_TWO^M16_1STPERSON^SPECIAL_FIXED_FOR_SYPHON^FIGHT_CAM^TOP_DOWN_PED^LIGHTHOUSE^SNIPER_RUNABOUT^ROCKETLAUNCHER_RUNABOUT^1STPERSON_RUNABOUT^M16_1STPERSON_RUNABOUT^FIGHT_CAM_RUNABOUT^EDITOR^HELICANNON_1STPERSON^CAMERA^ATTACHCAM^TWOPLAYER^TWOPLAYER_IN_CAR_AND_SHOOTING^TWOPLAYER_SEPARATE_CARS^ROCKETLAUNCHER_HS^ROCKETLAUNCHER_RUNABOUT_HS^AIMWEAPON^TWOPLAYER_SEPARATE_CARS_TOPDOWN^AIMWEAPON_FROMCAR^DW_HELI_CHASE^DW_CAM_MAN^DW_BIRDY^DW_PLANE_SPOTTER^DW_DOG_FIGHT^DW_FISH^DW_PLANECAM1^DW_PLANECAM2^DW_PLANECAM3^AIMWEAPON_ATTACHED" "Style:^None^Interpolation^JumpCut") SetTwoPlayerMode,06E0,0,0,("%b") SetZoom,032A,0,0,("Cam_Zoom:^ZOOM_ONE^ZOOM_TWO^ZOOM_THREE") AttachVehicle,0679,0,0,("Vehicle%h" "X_Offset%f" "Y_Offset%f" "Z_Offset%f" "X_Rot%f" "Y_Rot%f" "Z_Rot%f" "Tilt%f" "Style:^None^Interpolation^JumpCut") AttachVehicle_LookAtVehicle,067A,0,0,("Vehicle%h" "X_Offset%f" "Y_Offset%f" "Z_Offset%f" "Vehicle_LookedAt%h" "Tilt%f" "Style:^None^Interpolation^JumpCut") AttachVehicle_LookAtChar,067B,0,0,("Vehicle%h" "X_Offset%f" "Y_Offset%f" "Z_Offset%f" "Char_LookedAt%h" "Tilt%f" "Style:^None^Interpolation^JumpCut") AttachChar,067C,0,0,("Char%h" "X_Offset%f" "Y_Offset%f" "Z_Offset%f" "X_Rot%f" "Y_Rot%f" "Z_Rot%f" "Tilt%f" "Style:^None^Interpolation^JumpCut") AttachChar_LookAtChar,067E,0,0,("Char%h" "X_Offset%f" "Y_Offset%f" "Z_Offset%f" "Char_lookedAt%h" "Tilt%f" "Style:^None^Interpolation^JumpCut") GetCoords,068D,0,0,("X%f" "Y%f" "Z%f") GetPointAtCoords,068E,0,0,("X%f" "Y%f" "Z%f") GetFov,0801,0,0,("%f") SetFirstPerson_InCarMode,0822,0,0,("%b") DoBump,0834,0,0,("X%f" "Y%f") SetVectorTrack,0920,0,0,("from_X%f" "from_Y%f" "from_Z%f" "to_X%f" "to_Y%f" "to_Z%f" "Time%i" "Ease%b") SetLerpFov,0922,0,0,("from_Zoom%f" "to_Zoom%f" "Time%i" "Ease%b") Reset_New_Scriptables,0925,0,0,("Disc:Stops_the_camera_propagating_interpolating_shaking_and_zooming") PersistTrack,092F,0,0,("%b" "Disc:Locks_the_camera_target_point_in_position_after_propagating") PersistPos,0930,0,0,("%b" "Disc:Locks_the_camera_position") PersistFov,0931,0,0,("%b" "Disc:Locks_the_zoom_level_after_the_camera_has_finished_zooming") SetVectorMove,0936,0,0,("from_X%f" "from_Y%f" "from_Z%f" "to_X%f" "to_Y%f" "to_Z%f" "Time%i" "Ease%b") SetCinemaMode,093D,0,0,("%b") SetInFrontChar,0944,0,0,("Char%h") SetShakeSimulationSimple,099C,0,0,("%i" "Time%f" "Intensity%f") SetInCarMode,09AD,0,0,("Mode:^Bumper^Close_External^Middle_External^Far_External^Low_External^Cinematic") SetFixedInCollision,09EC,0,0,("%b") SetVehicleTweak,09EF,0,0,("ModelId%i" "Distance%f" "Altitude%f" "Angle%f") ResetVehicleTweak,09F0,0,0 SetPos_Unfixed,0A25,0,0,("X_offset%f" "Y_offset%f" "Disc:Sets_the_position_of_the_camera_to_an_offset_of_the_targeted_entity") SetPhotoEffect,0A2F,0,0,("%b") GetInCarMode,0A39,0,0,("%i") $END $Car $BEGIN ; properties ^SetTaxiLight,[0216,=,1,2,0],("Car%h" "%b") ^FreezePosition,[0519,=,1,2,0],("Car%h" "%b") ^SetOnlyDamagedByPlayer,[02aa,=,1,2,0],("Car%h" "%b") ^Create,[00a5,=,2,2,0],("Car%h" "ModelID%i" "X%f" "Y%f" "Z%f") ^Heading,[0174,=,2,0,0],[0175,=,1,0,0],("Car%h") ^Health,[0224,=,1,0,0],[0227,=,2,0,0],[0185,>,1,0,0],("Car%h") ^Model,[0137,==,1,1,0],[0441,=,2,0,0],("Car%h") ^GetPointer,[0A97,=,2,0,0],("Pointer%h" "Car%h") ^GetReference,[0AEB,=,2,0,0],("Car%h" "Pointer%i") ^GetDriver,[046C,=,2,0,0],("Char%h" "Car%h") ^GetCharInPassengerSeat,[0432,=,2,2,0],("Char%h" "Car%h" "Seat%i") ^SetCollision,[099A,=,1,2,0],("Car%h" "%b") ^GetNum_OfPassengers,[01E9,=,2,2,0],("%h" "Car%h") ^GetMaxNum_OfPassengers,[01EA,=,2,2,0],("%h" "Car%h") ^CreateGenerator,[014B,=,2,2,0],("CarGen%h" "X%f" "Y%f" "Z%f" "Angle%f" "ModelId%i" "ColorID" "ColorID" "ForceSpawn%b" "Alarm%i" "DoorLock%i" "DelayStart%i" "DelayEnd%i") ^CreateGeneratorWithPlate,[09e2,=,2,2,0],("CarGen%h" "X%f" "Y%f" "Z%f" "Angle%f" "ModelId" "ColorID" "ColorID" "ForceSpawn%b" "Alarm%i" "DoorLock%i" "MinDelay%i" "MaxDelay%i" "Plate%s") ^SetHydraulics,[07ff,=,1,2,0],("Car%h" "%b") DoorStatus,020a,0,0,("Car%h" "CarLock:^None^Unlocked^Locked^LockOut_Player_Only^Locked_Player_Inside^Locked_Initially^Force_Shut_Doors^Locked_But_Can_Be_Damaged") ^GetSpeed,[02e3,=,2,2,0],("Speed%f" "Car%h") ^GetForwardX,[02f8,=,2,0,0],("%f" "Car%h" "Disc:Gets the sine of the vehicle angle") ^GetForwardY,[02f9,=,2,0,0],("%f" "Car%h" "Disc:Gets the cosine of the vehicles angle") ^StartFire,[0325,=,2,2,0],("Fire%h" "Car%h") ^GetRandomOfTypeInArea,[0327,=,2,2,0],("Car%h" "X1%f" "Y1%f" "X2%f" "Y2%f" "ModelID%i") ^GetRandomOfTypeInArea_NoSave,[053E,=,2,2,0],("Car%h" "X1%f" "Y1%f" "X2%f" "Y2%f" "ModelID%i") ^FreezePosition_AndDontLoadCollision,[0574,=,1,2,0],("Car%h" "%b") ^GetMass,[06a3,=,2,2,0],("Mass%h" "Car%h") ^GetRoll,[06be,=,2,2,0],("Y_Rot%f" "Car%h" "Desc:Return Y_Rotation") ^GetRandomInSphere_NoSave,[073e,=,2,2,0],("Car%h" "X%f" "Y%f" "Z%f" "Radius%f" "ModelID") ^GetPitch,[077d,=,2,2,0],("X_Rot%f" "Car%h" "Desc:Return X_Rotation") ^GetUprightValue,[083f,=,2,2,0],("%f" "Car%h") ^GetDoorAngleRatio,[095f,=,2,2,0],("%f" "Car%h" "DoorID%i:^Bonnet/Hood^Boot^Front_left_door^Front_right_door^Rear_left_door^Rear_right_door") ^GetCurrentMOD,[096d,=,2,2,0],("%i" "Car%h" "Component%i") ^GetNumOfColors,[097d,=,2,2,0],("%i" "Car%h") ^GetBlockingCar,[0987,=,2,2,0],("Car%h" "Blocked_Car%h") ^GetMovingComponentOffset,[098d,=,2,2,0],("Angle%f" "Car%h") ^GetDoorLockStatus,[09b3,=,2,2,0],("%i" "Car%h") ^GetRandomOfTypeInAngledArea_NoSave,[09c0,=,2,2,0],("Car%h" "X1%f" "Y1%f" "X2%f" "Y2%f" "Angle%f" "Char%h") ^GetModelValue,[09e1,=,2,2,0],("%i" "ModelID%i") ^GetClass,[08ec,=,2,2,0],("%i" "Car%h" "Disc:Returns the vehicles class as defined in vehicles.ide") ^SetIsConsideredByPlayer,[09b0,=,1,2,0],("Car%h" "%b") ^SelectWeapons,[0841,=,1,2,0],("Car%h" "%b" "Disc:Sets the vehicle to use it's secondary guns") ^SetCanBeTargetted,[084e,=,1,2,0],("Car%h" "%b") ^SetFreebies,[08f3,=,1,2,0],("Car%h" "%b") ^SetHeavy,[01ec,=,1,2,0],("Car%h" "%b") ^SetVisible,[0338,=,1,2,0],("Car%h" "%b") ^SwitchSiren,[0397,=,1,2,0],("Car%h" "%b") ^SetWaterTight,[039c,=,1,2,0],("Car%h" "%b") ^SetStrong,[03ab,=,1,2,0],("Car%h" "%b") ^SetUpsideDownNotDamaged,[03ed,=,1,2,0],("Car%h" "%b") ^SetCanBeDamaged,[03f5,=,1,2,0],("Car%h" "%b") ^SetAvoidLevelTransitions,[0428,=,1,2,0],("Car%h" "%b") ^SetStayInFastLane,[0466,=,1,2,0],("Car%h" "%b") ^MarkAsConvoyCar,[04bd,=,1,2,0],("Car%h" "%b") ^SetLoadCollisionForCar,[0587,=,1,2,0],("Car%h" "%b") ^ForceLights,[067f,=,1,2,0],("Car%h" "%b") ^SetCanRespray,[0294,=,1,2,0],("Car%h" "%b") ^SetStayInSlowLane,[0714,=,1,2,0],("Car%h" "%b") ^SetAlwaysCreateSkids,[07EE,=,1,2,0],("Car%h" "%b") ^SetEngineBroken,[081d,=,1,2,0],("Car%h" "%b") ^SetVisibleDamage,[0852,=,1,2,0],("Car%h" "%b") ^SetEngineOn,[0918,=,1,2,0],("Car%h" "%b") ^SetLightsOn,[0919,=,1,2,0],("Car%h" "%b") ^ProvideCover,[0957,=,1,2,0],("Car%h" "%b" "Disc:Sets whether characters in combat will choose to use the vehicle as cover from gunfire") ; procs Delete,00a6,0,0,("Car%h") GoTo,00a7,0,0,("Car%h" "X%f" "Y%f" "Z%f") GoToCoords_Accurate,02c2,0,0,("Car%h" "X%f" "Y%f" "Z%f") GoToCoords_Racing,0704,0,0,("Car%h" "X%f" "Y%f" "Z%f") WanderRandomly,00a8,0,0,("Car%h") SetIDLE,00a9,0,0,("Car%h") SetAreaVisible,0840,0,0,("Car%h" "Universe%i: Between 0-18") GetCoords,00aa,0,0,("Car%h" "X%f" "Y%f" "Z%f") GetOffsetCoords,0407,0,0,("Car%h" "X_Offset%f" "Y_Offset%f" "Z_offset%f" "X%f" "Y%f" "Z%f") SetCoords,00ab,0,0,("Car%h" "X%f" "Y%f" "Z%f") SetCoords_NoOffset,088c,0,0,("Car%h" "X%f" "Y%f" "Z%f") GetClosestNode,02C1,0,0,("X%f" "Y%f" "Z%f" "Return_X%f" "Return_Y%f" "Return_Z%f") GetClosestNode_WithHeading,03d3,0,0,("X%f" "Y%f" "Z%f" "Return_X%f" "Return_Y%f" "Return_Z%f" "Return_Angle%f") SetCruiseSpeed,00ad,0,0,("Car%h" "CruiseSpeed%f") SetMission,00af,0,0,("Car%h" "Mission:^NONE^CRUISE^RAMPLAYER_FARAWAY^RAMPLAYER_CLOSE^BLOCKPLAYER_FARAWAY^BLOCKPLAYER_CLOSE^BLOCKPLAYER_HANDBRAKESTOP^WAITFORDELETION^GOTOCOORDS^GOTOCOORDS_STRAIGHT^EMERGENCYVEHICLE_STOP^STOP_FOREVER^GOTOCOORDS_ACCURATE^GOTOCOORDS_STRAIGHT_ACCURATE^GoToCoords_AsTheCrowSwims^RAMCAR_FARAWAY^RAMCAR_CLOSE^BLOCKCAR_FARAWAY^BLOCKCAR_CLOSE^BLOCKCAR_HANDBRAKESTOP^HELI_FLYTOCOORS^ATTACKPLAYER^PLANE_FLYTOCOORS^HELI_LAND^SLOWLY_DRIVE_TOWARDS_PLAYER_1^SLOWLY_DRIVE_TOWARDS_PLAYER_2^BLOCKPLAYER_FORWARDANDBACK") SetProofs,02ac,0,0,("Car%h" "Bullets%b" "Fire%b" "Explosion%b" "Collision%b" "Melee%b") MarkAsNoLongerNeeded,01c3,0,0,("Car%h") SetTempAction,0477,0,0,("Car%h" "Action:^BrakeWithoutLights^BrakeWithLights^BrakeWithoutLights2^Reverse^TurnLeftWide^TurnRightWide^DriveForwardAndTurnLeft=7^DriveForwardAndTurnRight^DriveForward^TurnLeftSlightly^TurnRightSlightly^ReverseAndTurnLeft=13^ReverseAndTurnRight^TurnLeftSlightlyAndFlashTheRearLights=19^TurnLeftSlightlyAndSwitchRearLightsOnFor4Seconds^TurnRightSlightlyAndSwitchRearLightsFor4Seconds^DriveBack^DriveForwardVeryFast^SwitchLightsOnForTheSpecifiedTime" "Duration%i") SetForwardSpeed,04ba,0,0,("Car%h" "Speed%f") SetDrivingStyle,00ae,0,0,("Car%h" "DrivingMode:^STOPFORCARS^SLOWDOWNFORCARS^AVOIDCARS^PLOUGHTHROUGH^STOPFORCARS_IGNORELIGHTS") SetStatus,03A2,0,0,("Car%h" "Status:^STATUS_PLAYER^STATUS_PLAYER_PLAYBACKFROMBUFFER^STATUS_SIMPLE^STATUS_PHYSICS^STATUS_ABANDONED^STATUS_WRECKED^STATUS_TRAIN_MOVING^STATUS_TRAIN_NOT_MOVING^STATUS_HELI^STATUS_PLANE^STATUS_PLAYER_REMOTE^STATUS_PLAYER_DISABLED^STATUS_TRAILER^STATUS_SIMPLE_TRAILER") BurstTyre,04fe,0,0,("Car%h" "Wheel%i:^FRONT_LEFT_WHEEL^REAR_LEFT_WHEEL^FRONT_RIGHT_WHEEL^REAR_RIGHT_WHEEL^ANY_WHEEL") ClearLastWeaponDamage,0468,0,0,("Car%h") ClearLastDamageEntity,054F,0,0,("Car%h") AddUpsideDownCheck,0190,0,0,("Car%h") RemoveUpsideDownCheck,0191,0,0,("Car%h") SetDensityMultiplier,01eb,0,0,("rate%f") Explode,020b,0,0,("Car%h") ChangeColor,0229,0,0,("Car%h" "Primary_ColorID%i" "Secondary_ColorID%i") SwitchGenerator,014C,0,0,("CarGen%h" "Num_Generations:^NeverSpawn^AlwaysSpawn=101" "Disc:NumberBetween1-100_Will_spawn_xx number_of_times") TurnToFaceCoords,039f,0,0,("Car%h" "X%f" "Y%f") CreateRandom_ForCarPark,03c5,0,0,("X%f" "Y%f" "Z%f" "Angle%f") AddStuckCheck,03cc,0,0,("Car%h" "Radius%f" "Time%i") RemoveStuckCheck,03CD,0,0,("Car%h") GetColors,03f3,0,0,("Car%h" "ColorID%i" "ColorID%i") SetTraction,0423,0,0,("Car%h" "Traction%f") SetRandomRouteSeed,048B,0,0,("Car%h" "route%i" "Disc:Sets the car on a specific route") Get_nth_ClosestNode,04d3,0,0,("X%f" "Y%f" "Z%f" "nth node%i" "Return_X%f" "Return_Y%f" "Return_Z%f") Get_nth_ClosestNode_WithHeading,06f8,0,0,("X%f" "Y%f" "Z%f" "nth node%i" "Return_X%f" "Return_Y%f" "Return_Z%f" "Return_Angle%f") SetStraightLineDistance,04e0,0,0,("Car%h" "distance%i") PopBoot,04e1,0,0,("Car%h") SetModelComponents,0506,0,0,("ModelID%i" "Variation%i" "Variation%i" "Desc:Sets the variation of the next car to be created") CloseAllDoors,0508,0,0,("Car%h") ^SetCanBurstTyres,[053f,=,1,2,0],("Car%h" "%b") PopDoor,0689,0,0,("Car%h" "DoorID%i:^Bonnet/Hood^Boot^Front_left_door^Front_right_door^Rear_left_door^Rear_right_door" "Door_Visibility%b") FixDoor,068a,0,0,("Car%h" "DoorID%i:^Bonnet/Hood^Boot^Front_left_door^Front_right_door^Rear_left_door^Rear_right_door") PopPanel,0697,0,0,("Car%h" "ComponentID%i" "Panel_Visibility%b") FixPanel,0698,0,0,("Car%h" "ComponentID%i") FixTyre,0699,0,0,("Car%h" "Wheel%i") GetSpeedVector,06a2,0,0,("Car%h" "Return_X%f" "Return_Y%f" "Return_Z%f") SetEscortCarLeft,05f1,0,0,("Car%h" "Car%h") SetEscortCarRight,05f2,0,0,("Car%h" "Car%h") SetEscortCarRear,05f3,0,0,("Car%h" "Car%h") SetEscortCarFront,05f4,0,0,("Car%h" "Car%h") OpenDoor,0657,0,0,("Car%h" "DoorID%i:^Bonnet/Hood^Boot^Front_left_door^Front_right_door^Rear_left_door^Rear_right_door") AttachToCar,0683,0,0,("Car%h" "Car%h" "X_Offset%f" "Y_Offset%f" "Z_offset%f" "X_Rot%f" "Y_Rot%f" "Z_Rot%f") Detach,0684,0,0,("Car%h" "X%f" "Y%f" "Z%f" "CollisionDetection%b") Explode_InCutScene,070c,0,0,("Car%h") Explode_InCutScene_ShakeAndBits,08cb,0,0,("Car%h" "shake%b" "effect%b" "sound%b") SetToFadeIn,0594,0,0,("Car%h" "Alpha%i") SetCustomPlate_ForNext,0674,0,0,("ModelID%i" "%v" "Desc:Must be exactly 8 characters.Use _ for a space") AddStuckCheck_WithWarp,072f,0,0,("Car%h" "Distance%f" "Time%i" "stuck%b" "flipped%b" "warp%b" "PathID%i") DamagePanel,0730,0,0,("Car%h" "DoorID%i:^Bonnet/Hood^Boot^Front_left_door^Front_right_door^Rear_left_door^Rear_right_door") SetRoll,0731,0,0,("Car%h" "Y_Rotation%f") SuppressModel,0732,0,0,("ModelID%i" "Desc:Prevents the specified car model from spawning for car generators") DontSuppressModel,0733,0,0,("ModelID%i" "Desc:Allows the specified car model to spawn for car generators") DontSuppressAnyModel,0734,0,0 ^SetCanGoAgaintTraffic,[073b,=,1,2,0],("Car%h" "%b") DamageDoor,073C,0,0,("Car%h" "ComponentID%i") SetAsMissionCar,0763,0,0,("Car%h") ApplyForce,07d5,0,0,("Car%h" "X_Offset%f" "Y_Offset%f" "Z_Offset%f" "X_Rot%f" "Y_Rot%f" "Z_Rot%f") AddRotationVelocity,07da,0,0,("Car%h" "X_Rot%f" "Y_Rot%f" "Z_Rot%f") SetRotationVelocity,07db,0,0,("Car%h" "X_Rot%f" "Y_Rot%f" "Z_Rot%f") ControlHydraulics,07f5,0,0,("Car%h" "%f" "%f" "%f" "%f") SetFollowCar,07f8,0,0,("Car%h" "Follow_Car%h" "Radius%f") SetDirtLevel,0878,0,0,("Car%h" "%f") OpenDoor_A_bit,08a6,0,0,("Car%h" "DoorID%i:^Bonnet/Hood^Boot^Front_left_door^Front_right_door^Rear_left_door^Rear_right_door" "Rotation%f") AttachToObject,0939,0,0,("Car%h" "Object%h" "X_Offset%f" "Y_Offset%f" "Z_Offset%f" "X_Rot%f" "Y_Rot%f" "Z_Rot%f") ControlDoor,095e,0,0,("Car%h" "DoorID%i:^Bonnet/Hood^Boot^Front_left_door^Front_right_door^Rear_left_door^Rear_right_door" "Latch%i:^Door_locked_at_one_angle^Door_allowed_to_swing_open_and_closed^ Door_damaged_and_locked_at_one_angle^Door_damaged_and_allowed_to_swing_open_and_closed^Door_fall_off_the_car_and_render_as_scorched" "Angle%f") StoreMODState,096b,0,0 RestoreMODState,096c,0,0 ForceRandomModel,09bf,0,0,("ModelID%i" "Disc:Forces all cars spawned to have the specified model. The model must already be loaded, otherwise the game will crash") SetExtraColors,0a11,0,0,("Car%h" "ColorID%i" "ColorID%i") GetExtraColors,0a12,0,0,("Car%h" "ColorID%i" "ColorID%i") GetQuaternion,07c5,0,0,("Car%h" "%f" "%f" "%f" "%f") SetQuaternion,07c6,0,0,("Car%h" "%f" "%f" "%f" "%f") Fix,0a30,0,0,("Car%h" "Disc:Set Health To 1000.0") SetAirResistanceMultiplier,088b,0,0,("Car%h" "%f") ControlMovablePart,08a4,0,0,("Car%h" "%f") ResetHydraulics,09fe,0,0,("Car%h") ; conditions Dead,0119,1,0,("Car%h") HasHydraulics,0803,1,0,("Car%h") DamagedByWeapon,031E,1,0,("Car%h" "WeaponType:^UNARMED^BRASSKNUCKLE^GOLFCLUB^NIGHTSTICK^KNIFE^BASEBALLBAT^SHOVEL^POOL_CUE^KATANA^CHAINSAW^DILDO1^DILDO2^VIBE1^VIBE2^FLOWERS^CANE^GRENADE^TEARGAS^MOLOTOV^ROCKET^ROCKET_HS^FREEFALL_BOMB^PISTOL^PISTOL_SILENCED^DESERT_EAGLE^SHOTGUN^SAWNOFF_SHOTGUN^SPAS12_SHOTGUN^MICRO_UZI^MP5^AK47^M4^TEC9^COUNTRYRIFLE^SNIPERRIFLE^ROCKETLAUNCHER^ROCKETLAUNCHER_HS^FLAMETHROWER^MINIGUN^REMOTE_SATCHEL_CHARGE^DETONATOR^SPRAYCAN^EXTINGUISHER^CAMERA^NIGHTVISION^INFRARED^PARACHUTE^LAST_WEAPONTYPE^ARMOUR^RAMMEDBYCAR^RUNOVERBYCAR^EXPLOSION^UZI_DRIVEBY^DROWNING^FALL^UNIDENTIFIED^ANYMELEE^ANYWEAPON^FLARE") Exist,056E,1,0,("Car%h") TyreBurst,0496,1,0,("Car%h" "Wheel%i:^FRONT_LEFT_WHEEL^REAR_LEFT_WHEEL^FRONT_RIGHT_WHEEL^REAR_RIGHT_WHEEL^ANY_WHEEL") Stopped,01c1,1,0,("Car%h") WaitingForWorldCollision,04F1,1,0,("Car%h") InArea_2D,00B0,1,0,("Car%h" "X1%f" "Y1%f" "X2%f" "Y2%f" "Sphere%b") InArea_3D,00B1,1,0,("Car%h" "X1%f" "Y1%f" "Z1%f" "X2%f" "Y2%f" "Z2%f" "Sphere%b") StuckOnRoof,018f,1,0,("Car%h") StoppedInArea_2D,01ab,1,0,("Car%h" "X1%f" "Y1%f" "X2%f" "Y2%f" "Sphere%b") StoppedInArea_3D,01ac,1,0,("Car%h" "X1%f" "Y1%f" "Z1%f" "X2%f" "Y2%f" "Z2%f" "Sphere%b") Locate_2D,01ad,1,0,("Car%h" "X%f" "Y%f" "X_Raduis%f" "Y_Radius%f" "Sphere%b") LocateStopped_2D,01ae,1,0,("Car%h" "X%f" "Y%f" "X_Raduis%f" "Y_Radius%f" "Sphere%b") Locate_3D,01af,1,0,("Car%h" "X%f" "Y%f" "Z%f" "X_Raduis%f" "Y_Radius%f" "Z_Radius%f" "Sphere%b") LocateStopped_3D,01b0,1,0,("Car%h" "X%f" "Y%f" "Z%f" "X_Raduis%f" "Y_Radius%f" "Z_Radius%f" "Sphere%b") InAirProper,01f3,1,0,("Car%h") UpsideDown,01f4,1,0,("Car%h") Upright,020d,1,0,("Car%h") InWater,02bf,1,0,("Car%h") OnScreen,02ca,1,0,("Car%h") VisiblyDamaged,03c9,1,0,("Car%h") Stuck,03CE,1,0,("Car%h") PassengerSeatFree,0431,1,0,("Car%h" "Seat%i") OnFire,0495,1,0,("Car%h") WaitingForWorldCollision,04f1,1,0,("Car%h") DamagedByChar,051c,1,0,("Car%h" "Char%h") DamagedByCar,051D,1,0,("Car%h" "By_Car%h") Attached,0686,1,0,("Car%h") HasStuckCheck,06fc,1,0,("Car%h") DoorFullyOpen,08a7,1,0,("Car%h" "DoorID%i:^Bonnet/Hood^Boot^Front_left_door^Front_right_door^Rear_left_door^Rear_right_door") LowRider,096e,1,0,("Car%h") StreetRacer,096F,1,0,("Car%h") DoorDamaged,09bb,1,0,("Car%h" "DoorID%i:^Bonnet/Hood^Boot^Front_left_door^Front_right_door^Rear_left_door^Rear_right_door") TouchingCar,09cb,1,0,("Car%h" "Car%h") TouchingObject,0897,1,0,("Car%h" "Object%h") Resprayed,0a15,1,0,("Car%h") Big,0969,1,0,("Car%h") EmergencyServices,0975,1,0,("Car%h") OnAllWheels,09d0,1,0,("Car%h") $END $Model $BEGIN Request,0247,0,0,("ModelID%i") Loaded,0248,1,0,("ModelID%i") MarkAsNoLongerNeeded,0249,0,0,("ModelID%i") Load_SpecialChar,023c,0,0,("Number%i:1-10" "ModelName%v") Loaded_SpecialChar,023D,1,0,("Number%i:1-10") Unload_SpecialChar,0296,0,0,("Number%i:1-10") $END $pickup $begin Exist,09D1,1,0,("Pickup%h") ^Create,[0213,=,2,2,0],("Pickup%h" "ModelID%i" "Type:^PICKUP_NONE^PICKUP_IN_SHOP^PICKUP_ON_STREET^PICKUP_ONCE^PICKUP_ONCE_TIMEOUT^PICKUP_ONCE_TIMEOUT_SLOW^PICKUP_COLLECTABLE1^PICKUP_IN_SHOP_OUT_OF_STOCK^PICKUP_MONEY^PICKUP_MINE_INACTIVE^PICKUP_MINE_ARMED^PICKUP_NAUTICAL_MINE_INACTIVE^PICKUP_NAUTICAL_MINE_ARMED^PICKUP_FLOATINGPACKAGE^PICKUP_FLOATINGPACKAGE_FLOATING^PICKUP_ON_STREET_SLOW^PICKUP_ASSET_REVENUE^PICKUP_PROPERTY_LOCKED^PICKUP_PROPERTY_FORSALE^PICKUP_MONEY_DOESNTDISAPPEAR^PICKUP_SNAPSHOT^PICKUP_2P^PICKUP_ONCE_FOR_MISSION" "X%f" "Y%f" "Z%f") ^CreateWithAmmo,[032B,=,2,2,0],("Pickup%h" "ModelID%i" "Type:^PICKUP_NONE^PICKUP_IN_SHOP^PICKUP_ON_STREET^PICKUP_ONCE^PICKUP_ONCE_TIMEOUT^PICKUP_ONCE_TIMEOUT_SLOW^PICKUP_COLLECTABLE1^PICKUP_IN_SHOP_OUT_OF_STOCK^PICKUP_MONEY^PICKUP_MINE_INACTIVE^PICKUP_MINE_ARMED^PICKUP_NAUTICAL_MINE_INACTIVE^PICKUP_NAUTICAL_MINE_ARMED^PICKUP_FLOATINGPACKAGE^PICKUP_FLOATINGPACKAGE_FLOATING^PICKUP_ON_STREET_SLOW^PICKUP_ASSET_REVENUE^PICKUP_PROPERTY_LOCKED^PICKUP_PROPERTY_FORSALE^PICKUP_MONEY_DOESNTDISAPPEAR^PICKUP_SNAPSHOT^PICKUP_2P^PICKUP_ONCE_FOR_MISSION" "Ammo%i" "X%f" "Y%f" "Z%f") Collected,0214,1,0,("Pickup%h") Remove,0215,0,0,("Pickup%h") $end $Object $begin ^Health,[071e,=,2,0,0],[071f,=,1,0,0],("Object%h") ^Create,[0107,=,2,2,0],("Object%h" "ModelID%i" "X%f" "Y%f" "Z%f") ^Create_NoOffset,[029b,=,2,2,0],("Object%h" "ModelID%i" "X%f" "Y%f" "Z%f") ^Heading,[0176,=,2,0,0],[0177,=,1,0,0],("Object%h") ^SetCollisionDamageEffect,[07f7,=,1,2,0],("Object%h" "%b") ^FreezePosition,[0550,=,1,2,0],("Object%h" "%b") ^SetDynamic,[0392,=,1,2,0],("Object%h" "%b") ^SetCollision,[0382,=,1,2,0],("Object%h" "%b") ^Model,[09cc,==,1,1,0],[0984,=,2,0,0],("Object%h") ^GetPointer,[0A98,=,2,0,0],("Object%h") ^GetReference,[0AEB,=,2,0,0],("Pointer%i") ^MakeTargettable,[035d,=,1,2,0],("Object%h" "%b") ^SetDrawLast,[0418,=,1,2,0],("Object%h" "%b") ^SetRecordCollision,[04d9,=,1,2,0],("Object%h" "%b" "Disc:Enables the use of collision checking opcodes for the specified object") ^GetSpeed,[05a8,=,2,2,0],("%f" "Object%h") ^SetRenderScorched,[0654,=,1,2,0],("Object%h" "%b") ^SetVisible,[0750,=,1,2,0],("Object%h" "%b") ^GetAnimCurrentTime,[0839,=,2,2,0],("%f" "Object%h" "AnimName%v") ^GetClosestStealable,[0866,=,2,2,0],("Object%h" "X%f" "Y%f" "Z%f" "Radius%f") ^SetOnlyDamagedByPlayer,[0875,=,1,2,0],("Object%h" "%b") ^SetStealable,[08e9,=,1,2,0],("Object%h" "%b") ^GetMass,[0907,=,2,2,0],("%f" "Object%h") ^GetTurnMass,[0909,=,2,2,0],("%f" "Object%h") ;procs SetCoords,01bc,0,0,("Object%h" "X%f" "Y%f" "Z%f") SetVelocity,0381,0,0,("Object%h" "X_offset%f" "Y_offset%f" "Z_offset%f" "Disc:Throws the object towards the specified offset") Delete,0108,0,0,("Object%h") Remove_Elegantly,09a2,0,0,("Object%h") DontRemove,01c7,0,0,("Object%h") SetProofs,09ca,0,0,("Object%h" "Bullets%b" "Fire%b" "Explosion%b" "Collision%b" "Melee%b") GetCoords,01bb,0,0,("Object%h" "X%f" "Y%f" "Z%f") GetOffsetCoords,0400,0,0,("Object%h" "X_offset%f" "Y_offset%f" "Z_offset%f" "Return_X%f" "Return_Y%f" "Return_Z%f") MarkAsNoLongerNeeded,01c4,0,0,("Object%h") DamagedByWeapon,08ff,0,0,("Object%h "WeaponType:^UNARMED^BRASSKNUCKLE^GOLFCLUB^NIGHTSTICK^KNIFE^BASEBALLBAT^SHOVEL^POOL_CUE^KATANA^CHAINSAW^DILDO1^DILDO2^VIBE1^VIBE2^FLOWERS^CANE^GRENADE^TEARGAS^MOLOTOV^ROCKET^ROCKET_HS^FREEFALL_BOMB^PISTOL^PISTOL_SILENCED^DESERT_EAGLE^SHOTGUN^SAWNOFF_SHOTGUN^SPAS12_SHOTGUN^MICRO_UZI^MP5^AK47^M4^TEC9^COUNTRYRIFLE^SNIPERRIFLE^ROCKETLAUNCHER^ROCKETLAUNCHER_HS^FLAMETHROWER^MINIGUN^REMOTE_SATCHEL_CHARGE^DETONATOR^SPRAYCAN^EXTINGUISHER^CAMERA^NIGHTVISION^INFRARED^PARACHUTE^LAST_WEAPONTYPE^ARMOUR^RAMMEDBYCAR^RUNOVERBYCAR^EXPLOSION^UZI_DRIVEBY^DROWNING^FALL^UNIDENTIFIED^ANYMELEE^ANYWEAPON^FLARE") Rotate,034d,0,0,("Object%h" "from_Angle%f" "to_Angle%f" "CollisionDetection%b") Slide,034e,0,0,("Object%h" "to_X%f" "to_Y%f" "to_Z%f" "speed_X%f" "speed_Y%f" "speed_Z%f" "CollisionDetection%b") PlaceRelativeToCar,035c,0,0,("Object%h" "Car%h" "X_Offset%f" "Y_Offset%f" "Z_Offset%f") AddVelocity,038c,0,0,("Object%h" "X_offset%f" "Y_offset%f" "Z_offset%f") AddVelocityRelativeToObjectVelocity,05a7,0,0,("Object%h" "X_offset%f" "Y_offset%f" "Z_offset%f") SetRotation,0453,0,0,("Object%h" "X_Rot%f" "Y_Rot%f" "Angle%f") SortOutCollisionWithCar,050e,0,0,("Object%h" "Car%h") SetAreaVisible,0566,0,0,("Object%h" "Universe%i") GetVelocity,059f,0,0,("Object%h" "X_offset%f" "Y_offset%f" "Z_offset%f") AddRotationVelocity,05a1,0,0,("Object%h" "X_Rot%f" "Y_Rot%f" "Z_Rot%f") AddRotationVelocity,05a2,0,0,("Object%h" "X_Rot%f" "Y_Rot%f" "Z_Rot%f") GetRotationVelocity,05a6,0,0,("Object%h" "X_Rot%f" "Y_Rot%f" "Z_Rot%f") AttachToCar,0681,0,0,("Object%h" "Car%h" "X_offset%f" "Y_offset%f" "Z_offset%f" "X_Rot%f" "Y_Rot%f" "Z_Rot%f") Detach,0682,0,0,("Object%h" "X%f" "Y%f" "Z%f" "CollisionDetection%b") AttachToObject,069a,0,0,("Object%h" "to_Object%h" "X_offset%f" "Y_offset%f" "Z_offset%f" "X_Rot%f" "Y_Rot%f" "Z_Rot%f") AttachToChar,069b,0,0,("Object%h" "Char%h" "X_offset%f" "Y_offset%f" "Z_offset%f" "X_Rot%f" "Y_Rot%f" "Z_Rot%f") Break,0723,0,0,("Object%h" "Intensity%i") PlayAnim,075a,0,0,("Object%h" "AnimName%v" "AnimFile%v" "framedelta%f" "lockF%b" "loop%b") SetAnimSpeed,0836,0,0,("Object%h" "AnimName%v" "Speed%f") GetQuaternion,07c3,0,0,("Object%h" "%f" "%f" "%f" "%f") SetQuaternion,07c4,0,0,("Object%h" "%f" "%f" "%f" "%f") SetCoordsAndVelocty,0815,0,0,("Object%h" "X%f" "Y%f" "Z%f" "Desc:Sets the objects coordinates without affecting the rotation") SetAnimCurrentTime,083a,0,0,("Object%h" "AnimName%v" "%f") SetUsesOfClosestType,088d,0,0,("X%f" "Y%f" "Z%f" "Radius%f" "ModelID%i" "%b") SetVisibility_OfClosestType,0363,0,0,("Object%h" "X%f" "Y%f" "Z%f" "Radius%f" "ModelID%i" "%b") SetScale,08d2,0,0,("Object%h" "%f") ClearLastWeaponDamage,0900,0,0,("Object%h") SetMass,0906,0,0,("Object%h" "%f") SetTurnMass,0908,0,0,("Object%h" "%f") ; conditions Exist,03CA,1,0,("Object%h") OnScreen,02CC,1,0,("Object%h") Damaged,0366,1,0,("Object%h") CollidedWithAnything,04da,1,0,("Object%h") Locate_2D,04e5,1,0,("Object%h" "X%f" "Y%f" "X_Radius%f" "Y_Radius%f" "Sphere%b") Locate_3D,04e6,1,0,("Object%h" "X%f" "Y%f" "Z%f" "X_Radius%f" "Y_Radius%f" "Z_Radius%f" "Sphere%b") InWater,04e7,1,0,("Object%h") InArea_2D,04e9,1,0,("Object%h" "X1%f" "Y1%f" "X2%f" "Y2%f" "Sphere%b") InArea_3D,04ea,1,0,("Object%h" "X1%f" "Y1%f" "Z1%f" "X2%f" "Y2%f" "Z2%f" "Sphere%b") Static,05a3,1,0,("Object%h") Attached,0685,1,0,("Object%h") Photographed,0833,1,0,("Object%h") ^PlayingAnim,[0837,==,1,1,0],("Object%h") InAngledArea_2D,08e3,1,0,("Object%h" "X1%f" "Y1%f" "X2%f" "Y2%f" "Angle%f" "Sphere%b") InAngledArea_3D,08e4,1,0,("Object%h" "X1%f" "Y1%f" "Z1%f" "X2%f" "Y2%f" "Z2%f" "Angle%f" "Sphere%b") Uprooted,095b,1,0,("Object%h") IntersectingWorld,09fc,1,0,("Object%h") $end $Blip $begin Exist,075C,1,0,("Blip%h") ^CreateForCar,[0186,=,2,2,0],("blip%h" "Car%h") ^CreateForChar,[0187,=,2,2,0],("blip%h" "Char%h") ^CreateForObject,[0188,=,2,2,0],("blip%h" "Object%h") ^CreateForCoords,[018A,=,2,2,0],("blip%h" "X%f" "Y%f" "Z%f") ^CreateSpriteForCoords,[02A8,=,2,2,0],("blip%h" "X%f" "Y%f" "Z%f" "IconId:^SPRITE_NONE^SPRITE_BORDER^SPRITE_CENTRE^SPRITE_MAP_HERE^SPRITE_NORTH^SPRITE_AIRYARD^SPRITE_GUN^SPRITE_BARBERS^SPRITE_BIG_SMOKE^SPRITE_BOATYARD^SPRITE_BURGERSHOT^SPRITE_BULLDOZER^SPRITE_CAT_PINK^SPRITE_CESAR^SPRITE_CHICKEN^SPRITE_CJ^SPRITE_CRASH1^SPRITE_DINER^SPRITE_EMMETGUN^SPRITE_ENEMYATTACK^SPRITE_FIRE^SPRITE_GIRLFRIEND^SPRITE_HOSPITAL^SPRITE_LOCO^SPRITE_MADDOG^SPRITE_MAFIA^SPRITE_MCSTRAP^SPRITE_MOD_GARAGE^SPRITE_OGLOC^SPRITE_PIZZA^SPRITE_POLICE^SPRITE_PROPERTY_GREEN^SPRITE_PROPERTY_RED^SPRITE_RACE^SPRITE_RYDER^SPRITE_SAVEHOUSE^SPRITE_SCHOOL^SPRITE_MYSTERY^SPRITE_SWEET^SPRITE_TATTOO^SPRITE_TRUTH^SPRITE_WAYPOINT^SPRITE_TORENO_RANCH^SPRITE_TRIADS^SPRITE_TRIADS_CASINO^SPRITE_TSHIRT^SPRITE_WOOZIE^SPRITE_ZERO^SPRITE_DATE_DISCO^SPRITE_DATE_DRINK^SPRITE_DATE_FOOD^SPRITE_TRUCK^SPRITE_CASH^SPRITE_FLAG^SPRITE_GYM^SPRITE_IMPOUND^SPRITE_RUNWAY_LIGHT^SPRITE_RUNWAY^SPRITE_GANG_B^SPRITE_GANG_P^SPRITE_GANG_Y^SPRITE_GANG_N^SPRITE_GANG_G^SPRITE_SPRAY") ^CreateSpriteForContactPoint,[02a7,=,2,2,0],("blip%h" "X%f" "Y%f" "Z%f" "IconID:^SPRITE_NONE^SPRITE_BORDER^SPRITE_CENTRE^SPRITE_MAP_HERE^SPRITE_NORTH^SPRITE_AIRYARD^SPRITE_GUN^SPRITE_BARBERS^SPRITE_BIG_SMOKE^SPRITE_BOATYARD^SPRITE_BURGERSHOT^SPRITE_BULLDOZER^SPRITE_CAT_PINK^SPRITE_CESAR^SPRITE_CHICKEN^SPRITE_CJ^SPRITE_CRASH1^SPRITE_DINER^SPRITE_EMMETGUN^SPRITE_ENEMYATTACK^SPRITE_FIRE^SPRITE_GIRLFRIEND^SPRITE_HOSPITAL^SPRITE_LOCO^SPRITE_MADDOG^SPRITE_MAFIA^SPRITE_MCSTRAP^SPRITE_MOD_GARAGE^SPRITE_OGLOC^SPRITE_PIZZA^SPRITE_POLICE^SPRITE_PROPERTY_GREEN^SPRITE_PROPERTY_RED^SPRITE_RACE^SPRITE_RYDER^SPRITE_SAVEHOUSE^SPRITE_SCHOOL^SPRITE_MYSTERY^SPRITE_SWEET^SPRITE_TATTOO^SPRITE_TRUTH^SPRITE_WAYPOINT^SPRITE_TORENO_RANCH^SPRITE_TRIADS^SPRITE_TRIADS_CASINO^SPRITE_TSHIRT^SPRITE_WOOZIE^SPRITE_ZERO^SPRITE_DATE_DISCO^SPRITE_DATE_DRINK^SPRITE_DATE_FOOD^SPRITE_TRUCK^SPRITE_CASH^SPRITE_FLAG^SPRITE_GYM^SPRITE_IMPOUND^SPRITE_RUNWAY_LIGHT^SPRITE_RUNWAY^SPRITE_GANG_B^SPRITE_GANG_P^SPRITE_GANG_Y^SPRITE_GANG_N^SPRITE_GANG_G^SPRITE_SPRAY") ^CreateShortRangeSpriteForCoords,[04ce,=,2,2,0],("blip%h" "X%f" "Y%f" "Z%f" "IconID:^SPRITE_NONE^SPRITE_BORDER^SPRITE_CENTRE^SPRITE_MAP_HERE^SPRITE_NORTH^SPRITE_AIRYARD^SPRITE_GUN^SPRITE_BARBERS^SPRITE_BIG_SMOKE^SPRITE_BOATYARD^SPRITE_BURGERSHOT^SPRITE_BULLDOZER^SPRITE_CAT_PINK^SPRITE_CESAR^SPRITE_CHICKEN^SPRITE_CJ^SPRITE_CRASH1^SPRITE_DINER^SPRITE_EMMETGUN^SPRITE_ENEMYATTACK^SPRITE_FIRE^SPRITE_GIRLFRIEND^SPRITE_HOSPITAL^SPRITE_LOCO^SPRITE_MADDOG^SPRITE_MAFIA^SPRITE_MCSTRAP^SPRITE_MOD_GARAGE^SPRITE_OGLOC^SPRITE_PIZZA^SPRITE_POLICE^SPRITE_PROPERTY_GREEN^SPRITE_PROPERTY_RED^SPRITE_RACE^SPRITE_RYDER^SPRITE_SAVEHOUSE^SPRITE_SCHOOL^SPRITE_MYSTERY^SPRITE_SWEET^SPRITE_TATTOO^SPRITE_TRUTH^SPRITE_WAYPOINT^SPRITE_TORENO_RANCH^SPRITE_TRIADS^SPRITE_TRIADS_CASINO^SPRITE_TSHIRT^SPRITE_WOOZIE^SPRITE_ZERO^SPRITE_DATE_DISCO^SPRITE_DATE_DRINK^SPRITE_DATE_FOOD^SPRITE_TRUCK^SPRITE_CASH^SPRITE_FLAG^SPRITE_GYM^SPRITE_IMPOUND^SPRITE_RUNWAY_LIGHT^SPRITE_RUNWAY^SPRITE_GANG_B^SPRITE_GANG_P^SPRITE_GANG_Y^SPRITE_GANG_N^SPRITE_GANG_G^SPRITE_SPRAY") ^CreateShortRangeSpriteForContactPoint,[0570,=,2,2,0],("blip%h" "X%f" "Y%f" "Z%f" "IconID:^SPRITE_NONE^SPRITE_BORDER^SPRITE_CENTRE^SPRITE_MAP_HERE^SPRITE_NORTH^SPRITE_AIRYARD^SPRITE_GUN^SPRITE_BARBERS^SPRITE_BIG_SMOKE^SPRITE_BOATYARD^SPRITE_BURGERSHOT^SPRITE_BULLDOZER^SPRITE_CAT_PINK^SPRITE_CESAR^SPRITE_CHICKEN^SPRITE_CJ^SPRITE_CRASH1^SPRITE_DINER^SPRITE_EMMETGUN^SPRITE_ENEMYATTACK^SPRITE_FIRE^SPRITE_GIRLFRIEND^SPRITE_HOSPITAL^SPRITE_LOCO^SPRITE_MADDOG^SPRITE_MAFIA^SPRITE_MCSTRAP^SPRITE_MOD_GARAGE^SPRITE_OGLOC^SPRITE_PIZZA^SPRITE_POLICE^SPRITE_PROPERTY_GREEN^SPRITE_PROPERTY_RED^SPRITE_RACE^SPRITE_RYDER^SPRITE_SAVEHOUSE^SPRITE_SCHOOL^SPRITE_MYSTERY^SPRITE_SWEET^SPRITE_TATTOO^SPRITE_TRUTH^SPRITE_WAYPOINT^SPRITE_TORENO_RANCH^SPRITE_TRIADS^SPRITE_TRIADS_CASINO^SPRITE_TSHIRT^SPRITE_WOOZIE^SPRITE_ZERO^SPRITE_DATE_DISCO^SPRITE_DATE_DRINK^SPRITE_DATE_FOOD^SPRITE_TRUCK^SPRITE_CASH^SPRITE_FLAG^SPRITE_GYM^SPRITE_IMPOUND^SPRITE_RUNWAY_LIGHT^SPRITE_RUNWAY^SPRITE_GANG_B^SPRITE_GANG_P^SPRITE_GANG_Y^SPRITE_GANG_N^SPRITE_GANG_G^SPRITE_SPRAY") ^CreateForCar_Old,[0161,=,2,2,0],("blip%h" "Car%h" "Color:^RED^GREEN^BLUE^WHITE^YELLOW^PURPLE^CYAN" "Display:^NEITHER^MARKER_ONLY^BLIP_ONLY^BOTH") ^CreateAt_Old,[0167,=,2,2,0],("blip%h" "X%f" "Y%f" "Z%f" "Color:^RED^GREEN^BLUE^WHITE^YELLOW^PURPLE^CYAN" "Display:^NEITHER^MARKER_ONLY^BLIP_ONLY^BOTH") Remove,0164,0,0,("blip%h") SetColor,0165,0,0,("blip%h" "Color:^RED^GREEN^BLUE^WHITE^YELLOW^PURPLE^CYAN") ChangeScale,0168,0,0,("blip%h" "Size%i") $end $Player $BEGIN ; properties ^Score,[0109,+=,1,0,0],[010A,>,1,1,0],[010B,=,2,0,0],("Player%h") ^WantedLevel,[010d,=,1,0,0],[01c0,=,2,0,0],[010f,>,1,1,0],("Player%h") ^SetNeverGetsTired,[0330,=,1,2,0],("Player%h" "%b") ^SetControl,[01B4,=,1,2,0],("Player%h" "%b") ^Create,[0053,=,2,2,0],("Player%h" "ModelID%i" "X%f" "Y%f" "Z%f") ^DisableSprint,[06af,=,1,2,0],("Player%h" "%b") ^SetFastReload,[0331,=,1,2,0],("Player%h" "%b") ^SetEveryoneIgnore,[03BF,=,1,2,0],("Player%h" "%b") ^Set_CanDoDriveBy,[0501,=,1,2,0],("Player%h" "%b") ^MakeFireProof,[055D,=,1,2,0],("Player%h" "%b") ^GetCurrentCity,[0842,=,2,2,0],("%i" "Player%h") ^GetGroup,[07AF,=,2,0,0],("Player%h") ^SetGroupRecruitment,[07B4,=,1,2,0],("Player%h" "%b") ^SetEnterCarButton,[07CC,=,1,2,0],("Player%h" "%b") ^SetDuckButton,[082A,=,1,2,0],("Player%h" "%b") ^SetFireButton,[0881,=,1,2,0],("Player%h" "%b") ^SetJumpButton,[0901,=,1,2,0],("Player%h" "%b") ^SetCycleWeaponButton,[0992,=,1,2,0],("Player%h" "%b") ^SetDisplayVitalStatsButton,[0960,=,1,2,0],("Player%h" "%b") ^ForceInteriorLighting,[09D7,=,1,2,0],("Player%h" "%b") ^GetTargetedChar,[0AD2,=,2,2,0],("Char%h" "Player%h") ^SetGroup_AlwaysFollow,[0A20,=,1,2,0],("Player%h" "%b") ^SetGroup_NeverFollow,[0A31,=,1,2,0],("Player%h" "%b") ^GetMaxArmour,[0945,=,2,0,0],("Player%h") ^NumOfModelsKilled,[0298,=,2,2,0],("%h" "Player%h" "ModelID%i") ^ApplyCarBrakes,[0221,=,1,2,0],("Player%h" "%b") ; procs GiveClothes_OutsideShop,087B,0,0,("Player%h" "Texture%v" "Model%v" "BodyPart:^Torso^Head^Legs^Shoes^Lower_Left_Arm^Upper_Left_Arm^Lower_Right_Arm^Upper_Right_Arm^Upper_Back^Left_Chest^Right_Chest^Stomach^Lower_Back^Necklace^Watch/Bracelet^Glasses^Hat^Special_Costume") SetMinWantedLevel,010e,0,0,("Player%h" "Level%i") ClearWantedLevel,0110,0,0,("Player%h") MakeSafeForCutscene,03ef,0,0,("Player%h") Build,070d,0,0,("Player%h") SetDrunk_InputDelay,03fd,0,0,("Player%h" "%i") SetDrunkness,052c,0,0,("Player%h" "%i : 0-100") ResetNumOfModelsKilled,0297,0,0,("Player%h") MadeProgress,030C,0,0,("%b") TargetingChar,0457,1,0,("Player%h" "Char%h") TargetingObject,0458,1,0,("Player%h" "Object%h") GiveRemoteControlledModel,046E,0,0,("Player%h" "X%f" "Y%f" "Z%f" "Angle%f" "ModelID%i") Mood,04E3,0,0,("Player%h" "PLAYER_MOOD:^Angry=1^Calm=5^Pissed=7^Wisecrack=9" "Time%i") Wearing,0500,1,0,("Player%h" "Skin%v" "BodyPart:^Torso^Head^Legs^Shoes^Lower_Left_Arm^Upper_Left_Arm^Lower_Right_Arm^Upper_Right_Arm^Upper_Back^Left_Chest^Right_Chest^Stomach^Lower_Back^Necklace^Watch/Bracelet^Glasses^Hat^Special_Costume") IncreaseMaxHealth,055E,0,0,("Player%h" "%i") IncreaseMaxArmour,055F,0,0,("Player%h" "%i") EnsureHasDriveByWeapon,0563,0,0,("Player%h" "%i") TargetingAnything,068C,1,0,("Player%h") PerformingWheelie,07F1,1,0,("Player%h") PerformingStoppie,07F2,1,0,("Player%h") InPositionForConversation,089B,1,0,("Char%h") SetHeadingWhileAttached,0858,0,0,("Player%h" "Angle%f" "Speed%f") AttachedHeadingAchieved,0861,1,0,("Player%h") BoughtItem,0942,1,0,("Item%h") SetModel,09C7,0,0,("Player%h" "ModelID%i") Delete,06DF,0,0,("Player%h") GiveClothes,0784,0,0,("Player%h" "Texture%i" "Model%i" "BodyPart:^Torso^Head^Legs^Shoes^Lower_Left_Arm^Upper_Left_Arm^Lower_Right_Arm^Upper_Right_Arm^Upper_Back^Left_Chest^Right_Chest^Stomach^Lower_Back^Necklace^Watch/Bracelet^Glasses^Hat^Special_Costume") Control_On,09E7,1,0,("Player%h") ^TakeOffGoggles,[09EB,=,1,2,0],("Player%h" "%b") UsingJetPack,0A0C,1,0,("Player%h") Climbing,0A29,1,0,("Player%h") ; conditions Playing,0256,1,0,("Player%h") CanStartMission,03ee,1,0,("Player%h") Dead,0117,1,0,("Player%h") PressingHorn,0122,1,0,("Player%h") InInfoZone,0583,1,0,("Player%h" "Zone%s") InRemoteMode,0241,1,0,("Player%h") $END $garage $begin ;procs Activate,0299,0,0,("Garage%s") Deactivate,02b9,0,0,("Garage%s") ChangeType,02fa,0,0,("Garage%s" "Type:^NONE^MISSION^BOMBSHOP1^BOMBSHOP2^BOMBSHOP3^RESPRAY^COLLECTORSITEMS^COLLECTSPECIFICCARS^COLLECTCARS_1^COLLECTCARS_2^COLLECTCARS_3^FORCARTOCOMEOUTOF^60SECONDS^CRUSHER^MISSION_KEEPCAR^FOR_SCRIPT_TO_OPEN^HIDEOUT_ONE^HIDEOUT_TWO^HIDEOUT_THREE^FOR_SCRIPT_TO_OPEN_AND_CLOSE^KEEPS_OPENING_FOR_SPECIFIC_CAR^MISSION_KEEPCAR_REMAINCLOSED^COLLECTCARS_4^FOR_SCRIPT_TO_OPEN_FOR_CAR^HIDEOUT_FOUR^HIDEOUT_FIVE^HIDEOUT_SIX^HIDEOUT_SEVEN^HIDEOUT_EIGHT^HIDEOUT_NINE^HIDEOUT_TEN^HIDEOUT_ELEVEN^HIDEOUT_TWELVE") Open,0360,0,0,("Garage%s") Close,0361,0,0,("Garage%s") SetTargetCar_ForMission,021b,0,0,("Garage%s" "Car%h") ; conditions IsOpen,03b0,1,0,("Garage%s") IsClosed,03b1,1,0,("Garage%s") $end $File $begin ^Open,[0A9A,=,2,2,0],("File%h" "FileName: ^NULL=0" "Mode: ^NULL=0") Close,0A9B,0,0,("File%h") ^Size,[0A9C,=,2,0,0],("File%h") Read,0A9D,0,0,("File%h" "Size%i" "Destination%i") Write,0A9E,0,0,("File%h" "Size%i" "Source%i") Seek,0AD5,0,0,("File%h" "Offset%i" "Origin: ^SEEK_SET^SEEK_CUR^SEEK_END") EndReached,0AD6,1,0,("File%h") ReadString,0AD7,0,0,("File%h" "Destination: ^NULL=0" "BufSize%i") WriteString,0AD8,0,0,("File%h" "Source: ^NULL=0") $end $Audiostream $begin ^Load,[0AAC,=,2,0,0],("AudioStream%h" "FileName: ^NULL=0") ^Load3D,[0AC1,=,2,0,0],("AudioStream%h" "FileName: ^NULL=0") SetState,0AAD,0,0,("AudioStream%h" "State:^STOP^PLAY^PAUSE^RESUME") Remove,0AAE,0,0,("AudioStream%h") ^GetLength,[0AAF,=,2,0,0],("AudioStream%h") ^GetState,[0AB9,=,2,0,0],("AudioStream%h") ^Volume,[0ABB,=,2,0,0],[0ABC,=,1,0,0],("AudioStream%h") ^SetLoop,[0AC0,=,1,2,0],("AudioStream%h" "%b") SetPosition,0AC2,0,0,("AudioStream%h" "X%f" "Y%f" "Z%f") LinkToActor,0AC4,0,0,("AudioStream%h" "Actor%h") LinkToObject,0AC3,0,0,("AudioStream%h" "Object%h") LinkToCar,0AC5,0,0,("AudioStream%h" "Car%h") $end $MissionAudio $begin ;------------------------------------------LONG ENUMS------------------------------- Load,03CF,0,0,("Number%i" "SoundID%i:^SOUND_DISABLE_HELI_AUDIO=1000^ENABLE_HELI_AUDIO^CEILING_VENT_LAND^WAREHOUSE_DOOR_SLIDE_START^WAREHOUSE_DOOR_SLIDE_STOP^CLAXON_START^CLAXON_STOP^BLAST_DOOR_SLIDE_START^BLAST_DOOR_SLIDE_STOP^BONNET_DENT^BASKETBALL_BOUNCE^BASKETBALL_HIT_HOOP^BASKETBALL_SCORE^POOL_BREAK^POOL_HIT_WHITE^POOL_BALL_HIT_BALL^POOL_HIT_CUSHION^POOL_BALL_POT^POOL_CHALK_CUE^CRANE_ENTER^CRANE_MOVE_START^CRANE_MOVE_STOP^CRANE_EXIT^CRANE_SMASH_PORTACABIN^CONTAINER_COLLISION^VIDEO_POKER_PAYOUT^VIDEO_POKER_BUTTON^WHEEL_OF_FORTUNE_CLACKER^KEYPAD_BEEP^KEYPAD_PASS^KEYPAD_FAIL^SHOOTING_RANGE_TARGET_SHATTER^SHOOTING_RANGE_TARGET_DROP^SHOOTING_RANGE_TARGET_MOVE_START^SHOOTING_RANGE_TARGET_MOVE_STOP^SHUTTER_DOOR_START^SHUTTER_DOOR_STOP^FREEFALL_START^FREEFALL_STOP^PARACHUTE_OPEN^PARACHUTE_COLLAPSE^DUAL_SHOOT^DUAL_THRUST^DUAL_EXPLOSION_SHORT^DUAL_EXPLOSION_LONG^DUAL_MENU_SELECT^DUAL_MENU_DESELECT^DUAL_GAME_OVER^DUAL_PICKUP_LIGHT^DUAL_PICKUP_DARK^DUAL_TOUCH_DARK^DUAL_TOUCH_LIGHT^AMMUNATION_BUY_WEAPON^AMMUNATION_BUY_WEAPON_DENIED^SHOP_BUY^SHOP_BUY_DENIED^RACE_321^RACE_GO^PART_MISSION_COMPLETE^GOGO_PLAYER_FIRE^GOGO_ENEMY_FIRE^GOGO_EXPLOSION^GOGO_TRACK_START^GOGO_TRACK_STOP^GOGO_SELECT^GOGO_ACCEPT^GOGO_DECLINE^GOGO_GAME_OVER^DUAL_TRACK_START^DUAL_TRACK_STOP^BEE_ZAP^BEE_PICKUP^BEE_DROP^BEE_SELECT^BEE_ACCEPT^BEE_DECLINE^BEE_TRACK_START^BEE_TRACK_STOP^BEE_GAME_OVER^FREEZER_OPEN^FREEZER_CLOSE^MEAT_TRACK_START^MEAT_TRACK_STOP^ROULETTE_ADD_CASH^ROULETTE_REMOVE_CASH^ROULETTE_NO_CASH^ROULETTE_SPIN^BANDIT_INSERT_COIN^BANDIT_WHEEL_STOP^BANDIT_WHEEL_START^BANDIT_PAYOUT^OFFICE_FIRE_ALARM_START^OFFICE_FIRE_ALARM_STOP^OFFICE_FIRE_COUGHING_START^OFFICE_FIRE_COUGHING_STOP^BIKE_PACKER_CLUNK^BIKE_GANG_WHEEL_SPIN^AWARD_TRACK_START^AWARD_TRACK_STOP^MOLOTOV^MESH_GATE_OPEN_START^MESH_GATE_OPEN_STOP^OGLOC_DOORBELL^OGLOC_WINDOW_RATTLE_BANG^STINGER_RELOAD^HEAVY_DOOR_START^HEAVY_DOOR_STOP^SHOOT_CONTROLS^CARGO_PLANE_DOOR_START^CARGO_PLANE_DOOR_STOP^DA_NANG_CONTAINER_OPEN^DA_NANG_HEAVY_DOOR_OPEN^DA_NANG_MUFFLED_REFUGEES^GYM_BIKE_START^GYM_BIKE_STOP^GYM_BOXING_BELL^GYM_INCREASE_DIFFICULTY^GYM_REST_WEIGHTS^GYM_RUNNING_MACHINE_START^GYM_RUNNING_MACHINE_STOP^OTB_BET_ZERO^OTB_INCREASE_BET^OTB_LOSE^OTB_PLACE_BET^OTB_WIN^STINGER_FIRE^HEAVY_GATE_START^HEAVY_GATE_STOP^VERTICAL_BIRD_LIFT_START^VERTICAL_BIRD_LIFT_STOP^PUNCH_PED^AMMUNATION_GUN_COLLISION^CAMERA_SHOT^BUY_CAR_MOD^BUY_CAR_RESPRAY^BASEBALL_BAT_HIT_PED^STAMP_PED^CHECKPOINT_AMBER^CHECKPOINT_GREEN^CHECKPOINT_RED^CAR_SMASH_CAR^CAR_SMASH_GATE^OTB_TRACK_START^OTB_TRACK_STOP^PED_HIT_WATER_SPLASH^RESTAURANT_TRAY_COLLISION^PICKUP_CRATE^SWEETS_HORN^MAGNET_VEHICLE_COLLISION^PROPERTY_PURCHASED^PICKUP_STANDARD^MECHANIC_SLIDE_OUT^MECHANIC_ATTACH_CAR_BOMB^GARAGE_DOOR_START^GARAGE_DOOR_STOP^CAT2_SECURITY_ALARM^CAT2_WOODEN_DOOR_BREACH^MINITANK_FIRE^OTB_NO_CASH^EXPLOSION^ROULETTE_BALL_BOUNCING^VERTICAL_BIRD_ALARM_START^VERTICAL_BIRD_ALARM_STOP^PED_COLLAPSE^AIR_HORN^SHUTTER_DOOR_SLOW_START^SHUTTER_DOOR_SLOW_STOP^BEE_BUZZ^RESTAURANT_CJ_EAT^RESTAURANT_CJ_PUKE^TEMPEST_PLAYER_SHOOT^TEMPEST_ENEMY_SHOOT^TEMPEST_EXPLOSION^TEMPEST_PICKUP1^TEMPEST_PICKUP2^TEMPEST_PICKUP3^TEMPEST_WARP^TEMPEST_SHIELD_GLOW^TEMPEST_GAME_OVER^TEMPEST_HIGHLIGHT^TEMPEST_SELECT^TEMPEST_TRACK_START^TEMPEST_TRACK_STOP^DRIVING_AWARD_TRACK_START^DRIVING_AWARD_TRACK_STOP^BIKE_AWARD_TRACK_START^BIKE_AWARD_TRACK_STOP^PILOT_AWARD_TRACK_START^PILOT_AWARD_TRACK_STOP^PED_DEATH_CRUNCH^BANK_VIDEO_POKER=1800^BANK_SHOOTING_RANGE^BANK_POOL^BANK_PARACHUTE^BANK_KEYPAD^BANK_WAREHOUSE_DOOR^BANK_GOGO^BANK_DUAL^BANK_CRANE^BANK_BLACK_PROJECT^BANK_BEE^BANK_BASKETBALL^BANK_MEAT_BUSINESS^BANK_ROULETTE^BANK_BANDIT^BANK_OFFICE_FIRE^BANK_MESH_GATE^BANK_OGLOC^BANK_CARGO_PLANE^BANK_DA_NANG^BANK_GYM^BANK_OTB^BANK_STINGER^BANK_UNCLE_SAM^BANK_VERTICAL_BIRD^BANK_MECHANIC^BANK_CAT2_BANK^BANK_AIR_HORN^BANK_RESTAURANT^BANK_TEMPEST^ALDEAMALVADA=2000^ANGELPINE^ARCODELOESTE^AVISPACOUNTRYCLUB^BACKOBEYOND^BATTERYPOINT^BAYSIDE^BAYSIDEMARINA^BAYSIDETUNNEL^BEACONHILL^BLACKFIELD^BLACKFIELDCHAPEL^BLACKFIELDINTERSECTION^BLUBERRYACRES^BLUEBERRY^BONECOUNTY^CALIGULASPALACE^CALTONHEIGHTS^CHINATOWN^CITYHALL^COME_A_LOT^COMMERCE^CONFERENCECENTRE^CRANBERRYSTATION^DILLIMORE^DOHERTY^DOWNTOWN^DOWNTOWNLOSSANTOS^EASRLOSSANTOS^EASTBEACH^EASTERBASIN^EASTERBAYAIRPORT^EASTERBAYBLUFFSCHEMICALPLANT^EASTERTUNNEL^ELCASTILLODELDIABLO^ELCORONA^ELQUEBRADOS^ESPLANADEEAST^ESPLANADENORTH^FALLENTREE^FALLOWBRIDGE^FERNRIDGE^FINANCIAL^FISHERSLAGOON^FLINTCOUNTY^FLINTINTERSECTION^FLINTRANGE^FLINTWATER^FORTCARSON^FOSTERVALLEY^FREDERICKBRIDGE^GANTON^GANTRBRIDGE^GARCIA^GARVERBRIDGE^GLENPARK^GREENGLASSCOLLEGE^GREENPALMS^HAMPTONBARNS^HANKYPANKYPOINT^HARRYGOLDPARKWAY^HASHBERRY^HILLTOPFARM^HUNTERQUARRY^IDLEWOOD^JULIUSTHRUWAYEAST^JULIUSTHRUWAYNORTH^JULIUSTHRUWAYSOUTH^JULIUSTHRUWAYWEST^JUNIPERHILL^JUNIPERHOLLOW^KACCMILITARYFUELS^KINCAIDBRIDEG^KINGS^LASBARRANCAS^LASBRUJAS^LASPAYASADAS^LASTDIMEMOTEL^LASVENTURAS^LEAFYHOLLOW^LILPROBEINN^LINDENSIDE^LINDENSTATION^LITTLEMEXICO^LOSCOLINAS^LOSFLORES^LOSSANTOS^LOSSANTOSINLET^LOSSANTOSINTERNATIONAL^LOSSEPULCROS^LOSVENTUR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Clear,040D,0,0,("Number%i") Loaded,03D0,1,0,("Number%i") Finished,03D2,1,0,("Number%i") Play,03D1,0,0,("Number%i") SetPosition,03D7,0,0,("Number%i" "X%f" "Y%f" "Z%f") LinkToChar,0949,0,0,("Number%i" "Char%h") LinkToObject,097C,0,0,("Number%i" "Object%h") LinkToCar,0A16,0,0,("Number%i" "Vehicle%h") $End $Memory $begin Write,0A8C,0,0,("MemAddress%i" "Size%i:^Byte=1^Word=2^Dword=4^Qword=8" "Value%i" "VP%b") ^Read,[0A8D,=,2,2,0],("Value%h" "MemAddress%i" "Size%i:^Byte=1^Word=2^Dword=4^Qword=8" "VP%b") ^Allocate,[0AC8,=,2,2,0],("Memory%h" "Size%i") Free,0AC9,0,0,("%h") $end $Var $begin ^GetPointer,[0AC7,=,2,2,0],("Pointer%h" "Var%h") ^Access,[0AB4,=,2,2,0],[0AB3,=,1,0,0],("CleoGlobalVarID%i") $end $Button $BEGIN Pressed,00E1,1,0,("Pad%i: Pad1=0,Pad2=1" "ButtonID:^LEFTSTICKX^LEFTSTICKY^RIGHTSTICKX^RIGHTSTICKY^LEFTSHOULDER1^LEFTSHOULDER2^RIGHTSHOULDER1^RIGHTSHOULDER2^DPADUP^DPADDOWN^DPADLEFT^DPADRIGHT^START^SELECT^SQUARE^TRIANGLE^CROSS^CIRCLE^LEFTSHOCK^RIGHTSHOCK") $END $Key $BEGIN Pressed,0AB0,1,0,("VirtualKeyID:^LBUTTON=1^RBUTTON^CANCEL^MBUTTON^XBUTTON1^XBUTTON2^BACK=8^TAB^CLEAR=12^RETURN^PAUSE=19^CAPITAL^KANA^JUNJA=23^FINAL^KANJI^ESCAPE=27^CONVERT^NONCONVERT^ACCEPT^MODECHANGE^SPACE^PRIOR^NEXT^END^HOME^LEFT^UP^RIGHT^DOWN^SELECT^PRINT^EXECUTE^SNAPSHOT^INSERT^DELETE^HELP^KEY_0^KEY_1^KEY_2^KEY_3^KEY_4^KEY_5^KEY_6^KEY_7^KEY_8^KEY_9^KEY_A=65^KEY_B^KEY_C^KEY_D^KEY_E^KEY_F^KEY_G^KEY_H^KEY_I^KEY_J^KEY_K^KEY_L^KEY_M^KEY_N^KEY_O^KEY_P^KEY_Q^KEY_R^KEY_S^KEY_T^KEY_U^KEY_V^KEY_W^KEY_X^KEY_Y^KEY_Z^LWIN^RWIN^APPS^SLEEP=95^NUMPAD0^NUMPAD1^NUMPAD2^NUMPAD3^NUMPAD4^NUMPAD5^NUMPAD6^NUMPAD7^NUMPAD8^NUMPAD9^MULTIPLY^ADD^SEPARATOR^SUBTRACT^DECIMAL^DIVIDE^F1^F2^F3^F4^F5^F6^F7^F8^F9^F10^F11^F12^F13^F14^F15^F16^F17^F18^F19^F20^F21^F22^F23^F24^NUMLOCK=144^SCROLL^OEM_FJ_JISHO^OEM_FJ_MASSHOU^OEM_FJ_TOUROKU^OEM_FJ_LOYA^OEM_FJ_ROYA^LSHIFT=160^RSHIFT^LCONTROL^RCONTROL^LMENU^RMENU^BROWSER_BACK^BROWSER_FORWARD^BROWSER_REFRESH^BROWSER_STOP^BROWSER_SEARCH^BROWSER_FAVORITES^BROWSER_HOME^VOLUME_MUTE^VOLUME_DOWN^VOLUME_UP^MEDIA_NEXT_TRACK^MEDIA_PREV_TRACK^MEDIA_STOP^MEDIA_PLAY_PAUSE^LAUNCH_MAIL^LAUNCH_MEDIA_SELECT^LAUNCH_APP1^LAUNCH_APP2^OEM_1=186^OEM_PLUS^OEM_COMMA^OEM_MINUS^OEM_PERIOD^OEM_2^OEM_3^ABNT_C1^ABNT_C2^OEM_4=219^OEM_5^OEM_6^OEM_7^OEM_8^OEM_AX=225^OEM_102^ICO_HELP^ICO_00^PROCESSKEY^ICO_CLEAR^PACKET^OEM_RESET=233^OEM_JUMP^OEM_PA1^OEM_PA2^OEM_PA3^OEM_WSCTRL^OEM_CUSEL^OEM_ATTN^OEM_FINISH^OEM_COPY^OEM_AUTO^OEM_ENLW^OEM_BACKTAB^ATTN^CRSEL^EXSEL^EREOF^PLAY^ZOOM^NONAME^PA1^OEM_CLEAR") $End $Anim $begin Request,04ED,0,0,("AnimFile%v") Loaded,04EE,1,0,("AnimFile%v") Remove,04EF,0,0,("AnimFile%v") $end $Math $begin ^POW,[0AEE,=,2,0,0],("%f" "base%f") ^MOD,[0B14,=,2,0,0],("%i" "%i") ^LOG,[0AEF,=,2,0,0],("%f" "base%f") ^FloatVToIntV,[008C,=,2,0,0],("%f") ^FloatVToIntLV,[008E,=,2,0,0],("%f") ^FloatLVToIntV,[0090,=,2,0,0],("%f") ^FloatLVToIntLV,[0092,=,2,0,0],("%f") ^IntVToFloatV,[008D,=,2,0,0],("%i") ^IntVToFloatLV,[008F,=,2,0,0],("%i") ^IntLVToFloatV,[0091,=,2,0,0],("%i") ^IntLVToFloatLV,[0093,=,2,0,0],("%i") Rand_Float,0098,0,0,("%h" "Disc:Gets random float between 0.0 and 1.0 and stores the result to a variable") Rand_Int,0099,0,0,("%h" "Disc:Gets random integer between 0 and 32767 and stores the result to a variable") ^Sqrt,[01FB,=,2,0,0],("%f") ^Rand_Int_InRange,[0209,=,2,0,0],("%i" "%i" "Disc:if the range is 0 to 10 The maximum possible number will be 9") ^Rand_Float_InRange,[0208,=,2,0,0],("%f" "%f") ^Sin,[02F6,=,2,0,0],("Angle%f") ^Cos,[02F7,=,2,0,0],("Angle%f") Abs_LV_Int,0095,0,0,("LVar%h") Abs_LV_Float,0097,0,0,("LVar%h") Abs_V_Int,0094,0,0,("Var%h") Abs_V_Float,0096,0,0,("Var%h") ^Meters_To_Feet,[0425,=,2,2,0],("%f" "%f") ^Meters_To_Feet_Int,[042D,=,2,2,0],("%i" "%i") ^LimitAngle,[0656,=,2,2,0],("%f" "Angle%f") $end $GXT $begin PrintBig,00BA,0,0,("GXT_Entry%s" "Time%i" "Style:^InTheMiddle_LikePassing_Mission=1^AtTheBottomRight_LikeStarting_Mission^WhiteTextInTheMiddle_LikeWastedANDBusted^Style1_ButSmaller^Style4_ButABitHigherOnTheScreen^SmallWhiteTextInTheMiddleOfTheScreen^LightBlueTextOnTopOfTheScreen") Print,00BB,0,0,("GXT_Entry%s" "Time%i" "Flag%i") PrintNow,00BC,0,0,("GXT_Entry%s" "Time%i" "Flag%i") PrintWithNumberBig,01E3,0,0,("GXT_Entry%s" "Number%i" "Time%i" "Style:^InTheMiddle_LikePassing_Mission=1^AtTheBottomRight_LikeStarting_Mission^WhiteTextInTheMiddle_LikeWastedANDBusted^Style1_ButSmaller^Style4_ButABitHigherOnTheScreen^SmallWhiteTextInTheMiddleOfTheScreen^LightBlueTextOnTopOfTheScreen") PrintWithNumber,01E4,0,0,("GXT_Entry%s" "Number%i" "Time%i" "Flag%i") PrintWithNumberNow,01E5,0,0,("GXT_Entry%s" "Number%i" "Time%i" "Flag%i") PrintQueueBig,0217,0,0,("GXT_Entry%s" "Time%i" "Style:^InTheMiddle_LikePassing_Mission=1^AtTheBottomRight_LikeStarting_Mission^WhiteTextInTheMiddle_LikeWastedANDBusted^Style1_ButSmaller^Style4_ButABitHigherOnTheScreen^SmallWhiteTextInTheMiddleOfTheScreen^LightBlueTextOnTopOfTheScreen") PrintWith2Numbers,02FD,0,0,("GXT_Entry%s" "Number%i" "Number%i" "Time%i" "Flag%i") PrintWith2NumbersBig,036D,0,0,("GXT_Entry%s" "Number%i" "Number%i" "Time%i" "Style:^InTheMiddle_LikePassing_Mission=1^AtTheBottomRight_LikeStarting_Mission^WhiteTextInTheMiddle_LikeWastedANDBusted^Style1_ButSmaller^Style4_ButABitHigherOnTheScreen^SmallWhiteTextInTheMiddleOfTheScreen^LightBlueTextOnTopOfTheScreen") PrintWith3Numbers,02FF,0,0,("GXT_Entry%s" "Number%i" "Number%i" "Number%i" "Time%i" "Flag%i") PrintWith4Numbers,0302,0,0,("GXT_Entry%s" "Number%i" "Number%i" "Number%i" "Number%i" "Time%i" "Flag%i") PrintWith4NumbersNow,0303,0,0,("GXT_Entry%s" "Number%i" "Number%i" "Number%i" "Number%i" "Time%i" "Flag%i") PrintWith6Numbers,0308,0,0,("GXT_Entry%s" "Number%i" "Number%i" "Number%i" "Number%i" "Number%i" "Number%i" "Time%i" "Flag%i") PrintInStringNow,0384,0,0,("GXT_Entry%s" "GXT_Entry%s" "Time%i" "Flag%i" "Disc:OneReplacingWhere ~a~ OccursInTheOther") ClearPrint,03D5,0,0,("GXT_Entry%s") ClearBigPrint,03D6,0,0,("GXT_Entry%s") PrintHelp,03E5,0,0,("GXT_Entry%s") PrintHelpForever,0512,0,0,("GXT_Entry%s") PrintHelpWithNumberForever,0513,0,0,("GXT_Entry%s" "Number%i") ClearSmallPrints,03EB,0,0 ClearBigStyle,0A0E,0,0,("Style:^InTheMiddle_LikePassing_Mission=1^AtTheBottomRight_LikeStarting_Mission^WhiteTextInTheMiddle_LikeWastedANDBusted^Style1_ButSmaller^Style4_ButABitHigherOnTheScreen^SmallWhiteTextInTheMiddleOfTheScreen^LightBlueTextOnTopOfTheScreen") $end $String $begin PrintHelp,0ACA,0,0,("%v") PrintBig,0ACB,0,0,("%v" "Time%i" "Style:^InTheMiddle_LikePassing_Mission=1^AtTheBottomRight_LikeStarting_Mission^WhiteTextInTheMiddle_LikeWastedANDBusted^Style1_ButSmaller^Style4_ButABitHigherOnTheScreen^SmallWhiteTextInTheMiddleOfTheScreen^LightBlueTextOnTopOfTheScreen") Print,0ACC,0,0,("%v" "Time%i") PrintNow,0ACD,0,0,("%v" "Time%i") $end $Gang $begin SetWeapons,0237,0,0,("GangID%i" "WeaponType:^UNARMED^BRASSKNUCKLE^GOLFCLUB^NIGHTSTICK^KNIFE^BASEBALLBAT^SHOVEL^POOL_CUE^KATANA^CHAINSAW^DILDO1^DILDO2^VIBE1^VIBE2^FLOWERS^CANE^GRENADE^TEARGAS^MOLOTOV^ROCKET^ROCKET_HS^FREEFALL_BOMB^PISTOL^PISTOL_SILENCED^DESERT_EAGLE^SHOTGUN^SAWNOFF_SHOTGUN^SPAS12_SHOTGUN^MICRO_UZI^MP5^AK47^M4^TEC9^COUNTRYRIFLE^SNIPERRIFLE^ROCKETLAUNCHER^ROCKETLAUNCHER_HS^FLAMETHROWER^MINIGUN^REMOTE_SATCHEL_CHARGE^DETONATOR^SPRAYCAN^EXTINGUISHER^CAMERA^NIGHTVISION^INFRARED^PARACHUTE^LAST_WEAPONTYPE^ARMOUR^RAMMEDBYCAR^RUNOVERBYCAR^EXPLOSION^UZI_DRIVEBY^DROWNING^FALL^UNIDENTIFIED^ANYMELEE^ANYWEAPON^FLARE" "WeaponType:^UNARMED^BRASSKNUCKLE^GOLFCLUB^NIGHTSTICK^KNIFE^BASEBALLBAT^SHOVEL^POOL_CUE^KATANA^CHAINSAW^DILDO1^DILDO2^VIBE1^VIBE2^FLOWERS^CANE^GRENADE^TEARGAS^MOLOTOV^ROCKET^ROCKET_HS^FREEFALL_BOMB^PISTOL^PISTOL_SILENCED^DESERT_EAGLE^SHOTGUN^SAWNOFF_SHOTGUN^SPAS12_SHOTGUN^MICRO_UZI^MP5^AK47^M4^TEC9^COUNTRYRIFLE^SNIPERRIFLE^ROCKETLAUNCHER^ROCKETLAUNCHER_HS^FLAMETHROWER^MINIGUN^REMOTE_SATCHEL_CHARGE^DETONATOR^SPRAYCAN^EXTINGUISHER^CAMERA^NIGHTVISION^INFRARED^PARACHUTE^LAST_WEAPONTYPE^ARMOUR^RAMMEDBYCAR^RUNOVERBYCAR^EXPLOSION^UZI_DRIVEBY^DROWNING^FALL^UNIDENTIFIED^ANYMELEE^ANYWEAPON^FLARE" "WeaponType:^UNARMED^BRASSKNUCKLE^GOLFCLUB^NIGHTSTICK^KNIFE^BASEBALLBAT^SHOVEL^POOL_CUE^KATANA^CHAINSAW^DILDO1^DILDO2^VIBE1^VIBE2^FLOWERS^CANE^GRENADE^TEARGAS^MOLOTOV^ROCKET^ROCKET_HS^FREEFALL_BOMB^PISTOL^PISTOL_SILENCED^DESERT_EAGLE^SHOTGUN^SAWNOFF_SHOTGUN^SPAS12_SHOTGUN^MICRO_UZI^MP5^AK47^M4^TEC9^COUNTRYRIFLE^SNIPERRIFLE^ROCKETLAUNCHER^ROCKETLAUNCHER_HS^FLAMETHROWER^MINIGUN^REMOTE_SATCHEL_CHARGE^DETONATOR^SPRAYCAN^EXTINGUISHER^CAMERA^NIGHTVISION^INFRARED^PARACHUTE^LAST_WEAPONTYPE^ARMOUR^RAMMEDBYCAR^RUNOVERBYCAR^EXPLOSION^UZI_DRIVEBY^DROWNING^FALL^UNIDENTIFIED^ANYMELEE^ANYWEAPON^FLARE") $end $Lib $begin ^Load,[0AA2,=,2,0,0],("FilePath%v") Free,0AA3,0,0,("Library%h") ^GetProcedure,[0AA4,=,2,0,0],("Procedure%v" "Library%h") $end $Bit $begin Test_V_const,08B4,1,0,("GlobalVar%h" "bit_index%i) Test_V_var,08B5,1,0,("GlobalVar%h" "bit_index%i) Test_V_lvar,08B6,1,0,("GlobalVar%h" "bit_index%i) Test_LV_const,08B7,1,0,("LocalVar%h" "bit_index%i) Test_LV_var,08B8,1,0,("LocalVar%h" "bit_index%i) Test_LV_lvar,08B9,1,0,("LocalVar%h" "bit_index%i) Set_V_const,08BA,0,0,("GlobalVar%h" "bit_index%i) Set_V_var,08BB,0,0,("GlobalVar%h" "bit_index%i) Set_V_lvar,08BC,0,0,("GlobalVar%h" "bit_index%i) Set_LV_const,08BD,0,0,("LocalVar%h" "bit_index%i) Set_LV_var,08BE,0,0,("LocalVar%h" "bit_index%i) Set_LV_lvar,08BF,0,0,("LocalVar%h" "bit_index%i) Clear_V_const,08C0,0,0,("GlobalVar%h" "bit_index%i) Clear_V_var,08C1,0,0,("GlobalVar%h" "bit_index%i) Clear_V_lvar,08C2,0,0,("GlobalVar%h" "bit_index%i) Clear_LV_const,08C3,0,0,("LocalVar%h" "bit_index%i) Clear_LV_var,08C4,0,0,("LocalVar%h" "bit_index%i) Clear_LV_lvar,08C5,0,0,("LocalVar%h" "bit_index%i) ^AND,[0B10,=,2,0,0],("%i" "%i") ^OR,[0B11,=,2,0,0],("%i" "%i") ^XOR,[0B12,=,2,0,0],("%i" "%i") ^NOT,[0B13,=,2,0,0],("%i") ^SHR,[0B15,=,2,0,0],("%i" "%i") ^LHR,[0B16,=,2,0,0],("%i" "%i") $end $Task $begin ^ToggleDuck,[04eb,=,1,2,0],("Char%h" "%b") ^StayInSamePlace,[0638,=,1,2,0],("Char%h" "%b") ^Jump,[05bc,=,1,2,0],("Char%h" "%b") ^SetSequenceToRepeat,[0643,=,1,2,0],("Sequence%h" "%b") ^GetSequenceProgress,[0646,=,2,2,0],("%i" "Sequence%h") ^WeaponRoll,[06e3,=,1,2,0],("Char%h" "%b") ^KindaStayInSamePlace,[085b,=,1,2,0],("Char%h" "%b") ^IgnoreWeaponRangeFlag,[099f,=,1,2,0],("Char%h" "%b) Pause,05b9,0,0,("Char%h" "Time%i") StandStill,05ba,0,0,("Char%h" "Time%i") FallAndGetUp,05bb,0,0,("Char%h" "fall_down%b" "Time_on_ground%i") Tired,05bd,0,0,("Char%h" "Time%i") Die,05be,0,0,("Char%h") LookAtChar,05bf,0,0,("Char%h" "at_Char%h" "Time%i") LookAtVehicle,05c0,0,0,("Char%h" "at_Car%h" "Time%i") Say,05c1,0,0,("Char%h" "Subject%i") ShakeFist,05c2,0,0,("Char%h") Cower,05c3,0,0,("Char%h") HandsUp,05c4,0,0,("Char%h" "Time%i") Duck,05c5,0,0,("Char%h" "Time%i") UseAtm,05c7,0,0,("Char%h") ScratchHead,05c8,0,0,("Char%h") LookAbout,05c9,0,0,("Char%h" "Time%i") EnterCarAsPassenger,05ca,0,0,("Char%h" "Car%h" "Seat%i" "Time%i") EnterCarAsDriver,05cb,0,0,("Char%h" "Car%h" "Time%i") LeaveCar,05cd,0,0,("Char%h" "Car%h") LeaveCar_AndFlee,05cf,0,0,("Char%h" "Car%h" "X%f" "Y%f" "Z%f") CarDriveToCoords,05d1,0,0,("Char%h" "Car%h" "X%f" "Y%f" "Z%f" "Speed%f" "Unk%i" "Unk%i" "Unk%i") CarDriveWander,05d2,0,0,("Char%h" "Car%h" "Speed%f" "DrivingMode:^STOPFORCARS^SLOWDOWNFORCARS^AVOIDCARS^PLOUGHTHROUGH^STOPFORCARS_IGNORELIGHTS") GoStraightToCoords,05d3,0,0,("Char%h" "X%f" "Y%f" "Z%f" "walk_speed:^Walk=4^Run=6^Sprint" "Time%i") AchieveHeading,05d4,0,0,("Char%h" "Angle%f") FollowPointRoute,05d8,0,0,("Char%h" "walk_speed:^Walk=4^Run=6^Sprint" "flag%i") GoToChar,05d9,0,0,("Char%h" "to_Char%h" "Time%i" "Radius%f") FleePoint,05da,0,0,("Char%h" "X%f" "Y%f" "Z%f" "Radius%f" "Time%i") FleeChar,05DB,0,0,("Char%h" "Char%h" "Radius%f" "Time%i") SmartFleePoint,05dc,0,0,("Char%h" "X%f" "Y%f" "Z%f" "Radius%f" "Time%i") SmartFleeChar,05dd,0,0,("Char%h" "Char%h" "Radius%f" "Time%i") WanderStandard,05de,0,0,("Char%h") KillCharOnFoot,05e2,0,0,("Char%h" "Char%h") FollowPathNodesToCoords,05f5,0,0,("Char%h" "X%f" "Y%f" "Z%f" "walk_speed:^Walk=4^Run=6^Sprint" "Time%i") GoToCoords_AnyMeans,0603,0,0,("Char%h" "X%f" "Y%f" "Z%f" "walk_speed:^Walk=4^Run=6^Sprint" "Car%h") PlayAnim,0605,0,0,("Char%h" "AnimName%v" "AnimFile%v" "framedelta%f" "loop%b" "lockX%b" "lockY%b" "lockF%b" "Time%i") OpenSequence,0615,0,0,("Sequence%h") CloseSequence,0616,0,0,("Sequence%h") PerformSequence,0618,0,0,("Char%h" "Sequence%h") ClearSequence,061b,0,0,("Sequence%h") LeaveCar_Immediately,0622,0,0,("Char%h" "Car%h") LeaveAnyCar,0633,0,0,("Char%h") KillCharOnFoot_WhileDucking,0634,0,0,("Char%h" "Char%h" "flags%i" "action_delay%i" "action_chance%i") AimGunAtChar,0635,0,0,("Char%h" "Char%h" "Time%i") GoToCoords_WhileShooting,0637,0,0,("Char%h" "X%f" "Y%f" "Z%f" "walk_speed:^Walk=4^Run=6^Sprint" "turn_radius%f" "stop_radius%f" "at_Char%h") TurnCharToFaceChar,0639,0,0,("Char%h" "Char%h") LookAtObject,0655,0,0,("Char%h" "Object%h" "Time%i") AimGunAtCoords,0667,0,0,("Char%h" "X%f" "Y%f" "Z%f" "Time%i") ShootAtCoords,0668,0,0,("Char%h" "X%f" "Y%f" "Z%f" "Time%i") DestroyCar,0672,0,0,("Char%h" "Car%h") DiveAndGetUp,0673,0,0,("Char%h" "X_Offset%f" "Y_Offset%f" "Time%i") ShuffleToNextCarSeat,0676,0,0,("Char%h" "Car%h") ChatWithChar,0677,0,0,("Char%h" "Char%h") ClearCharTasks,0687,0,0,("Char%h") TogglePedThreatScanner,0688,0,0,("Char%h" "Unk%b" "Unk%b" "Unk%b") EveryoneLeaveCar,068b,0,0,("Car%h") DiveFromAttachment_AndGetUp,06a5,0,0,("Char%h" "Time%i") GoToCharOffset,06a8,0,0,("Char%h" "to_Char%h" "Time%i" "Radius%f" "Angle%f") LookAtCoords,06a9,0,0,("Char%h" "X%f" "Y%f" "Z%f" "Time%i") SitDown,06b0,0,0,("Char%h" "Time%i") TurnCharToFaceCoords,06ba,0,0,("Char%h" "X%f" "Y%f" "Z%f") DrivePointRoute,06bb,0,0,("Char%h" "Car%h" "Speed%f") GoToCoords_WhileAiming,06c2,0,0,("Char%h" "X%f" "Y%f" "Z%f" "walk_speed:^Walk=4^Run=6^Sprint" "turn_radius%f" "stop_radius%f" "Char%h" "X_Offset%f" "Y_Offset%f" "Z_Offset%f") CarTempAction,06c7,0,0,("Char%h" "Car%h" "Action:^BrakeWithoutLights^BrakeWithLights^BrakeWithoutLights2^Reverse^TurnLeftWide^TurnRightWide^DriveForwardAndTurnLeft=7^DriveForwardAndTurnRight^DriveForward^TurnLeftSlightly^TurnRightSlightly^ReverseAndTurnLeft=13^ReverseAndTurnRight^TurnLeftSlightlyAndFlashTheRearLights=19^TurnLeftSlightlyAndSwitchRearLightsOnFor4Seconds^TurnRightSlightlyAndSwitchRearLightsFor4Seconds^DriveBack^DriveForwardVeryFast^SwitchLightsOnForTheSpecifiedTime" "Time%f") CarMission,06e1,0,0,("Char%h" "Car%h" "Car%h" "Mission:^NONE^CRUISE^RAMPLAYER_FARAWAY^RAMPLAYER_CLOSE^BLOCKPLAYER_FARAWAY^BLOCKPLAYER_CLOSE^BLOCKPLAYER_HANDBRAKESTOP^WAITFORDELETION^GOTOCOORDS^GOTOCOORDS_STRAIGHT^EMERGENCYVEHICLE_STOP^STOP_FOREVER^GOTOCOORDS_ACCURATE^GOTOCOORDS_STRAIGHT_ACCURATE^GoToCoords_AsTheCrowSwims^RAMCAR_FARAWAY^RAMCAR_CLOSE^BLOCKCAR_FARAWAY^BLOCKCAR_CLOSE^BLOCKCAR_HANDBRAKESTOP^HELI_FLYTOCOORS^ATTACKPLAYER^PLANE_FLYTOCOORS^HELI_LAND^SLOWLY_DRIVE_TOWARDS_PLAYER_1^SLOWLY_DRIVE_TOWARDS_PLAYER_2^BLOCKPLAYER_FORWARDANDBACK" "Cruise_speed%f" "DrivingMode:^STOPFORCARS^SLOWDOWNFORCARS^AVOIDCARS^PLOUGHTHROUGH^STOPFORCARS_IGNORELIGHTS") GoToObject,06e2,0,0,("Char%h" "Object%h" "Time%i" "Radius%f") CharArrestChar,06e4,0,0,("Char%h" "Char%h") PickUpObject,070a,0,0,("Char%h" "Object%h" "X_Offset%f" "Y_Offset%f" "Z_Offset%f" "BoneID:^PELVIS1=1^PELVIS^SPINE1^UPPERTORSO^NECK^HEAD2^HEAD1^HEAD^RIGHTUPPERTORSO^RIGHTSHOULDER^RIGHTELBOW^RIGHTWRIST^RIGHTHAND^RIGHTTHUMB^LEFTUPPERTORSO^LEFTSHOULDER^LEFTELBOW^LEFTWRIST^LEFTHAND^LEFTTHUMB^LEFTHIP^LEFTKNEE^LEFTANKLE^LEFTFOOT^RIGHTHIP^RIGHTKNEE^RIGHTANKLE^RIGHTFOOT" "BoneID:^PELVIS1=1^PELVIS^SPINE1^UPPERTORSO^NECK^HEAD2^HEAD1^HEAD^RIGHTUPPERTORSO^RIGHTSHOULDER^RIGHTELBOW^RIGHTWRIST^RIGHTHAND^RIGHTTHUMB^LEFTUPPERTORSO^LEFTSHOULDER^LEFTELBOW^LEFTWRIST^LEFTHAND^LEFTTHUMB^LEFTHIP^LEFTKNEE^LEFTANKLE^LEFTFOOT^RIGHTHIP^RIGHTKNEE^RIGHTANKLE^RIGHTFOOT" "AnimName%v" "AnimFile%v" "Time%i") DriveBy,0713,0,0,("Char%h" "Char%h" "Car%h" "X%f" "Y%f" "Z%f" "Radius%f" "Style%i" "from_rhs%b" "fire_rate%i") WarpCharIntoCar_AsDriver,072a,0,0,("Char%h" "Car%h") WarpCharIntoCar_AsPassenger,072b,0,0,("Char%h" "Car%h") UseAttractor,074c,0,0,("Char%h" "Attractor%h") ShootAtChar,074d,0,0,("Char%h" "at_Char%h" "Time%i") FleeChar_AnyMeans,0751,0,0,("Char%h" "Char%h" "run_distance%f" "Time%i" "Change_course%b" "time%f" "time%f" "Radius%f") Dead,0762,0,0,("Char%h") GoToCar,0772,0,0,("Char%h" "Car%h" "Time%i" "Radius%f") Climb,078f,0,0,("Char%h" "flag%b") ClearCharTasksImmediately,0792,0,0,("Char%h") PerformSequenceTask_FromProgress,07a0,0,0,("Char%h" "Sequence%h" "prog_start%i" "prog_end%i") GoToCharAiming,07a3,0,0,("Char%h" "Char%h" "from_Radius%f" "to_Radius%f") $end ;----------- commented out Task commands due to SB limits----------------------------- ;GetSequenceProgressRecursive,07a4,0,0,("Char%h" "variable%i" "variable%i") ;KillCharOnFoot_Timed,07a5,0,0,("Char%h" "Char%h" "time%f") ;UseJetPack,07a7,0,0,("Char%h") ;UseMobilePhone,0729,0,0,("Char%h" "%b:If true, the character pulls out a cellphone,answers it and holds it to their ear. If false, the character hangs up and pockets the cellphone") ;SetCharDecisionMaker,07bc,0,0,("Char%h" "Decision_maker%h") ;ComplexPickUpObject,07c9,0,0,("Char%h" "Object%h") ;CharSlideToCoords,07cd,0,0,("Char%h" "X%f" "Y%f" "Z%f" "Angle%f" "Radius%f") ;SwimToCoords,07e1,0,0,("Char%h" "X%f" "Y%f" "Z%f") ;DrivePointRoute_Advanced,07e7,0,0,("Char%h" "Car%h" "Speed%f" "flag%i" "flag%i" "flag%i") ;CharSlideToCoords_AndPlayAnim,0804,0,0,("Char%h" "X%f" "Y%f" "Z%f" "Angle%f" "Radius%f" "AnimName%v" "AnimFile%v" "framedelta%f" "loop%b" "lockX%b" "lockY%b" "lockF%b" "time%f") ;PlayAnim_NonInterruptable,0812,0,0,("Char%h" "AnimName%v" "AnimFile%v" "framedelta%f" "loop%b" "lockX%b" "lockY%b" "lockF%b" "Time%i") ;FollowPatrolRoute,0817,0,0,("Char%h" "walk_speed:^Walk=4^Run=6^Sprint" "route_mode%i") ;GreetPartner,0823,0,0,("Char%h" "Char%h" "Unk%f" "Unk%i") ;Die_NamedAnim,0829,0,0,("Char%h" "AnimName%v" "AnimFile%v" "framedelta%f" "time%f") ;FollowFootSteps,0850,0,0,("Char%h" "Char%h") ;WalkAlongSideChar,0859,0,0,("Char%h" "Char%h") ;PlayAnim_WithAdvancedFlags,088A,0,0,("Char%h" "AnimName%v" "AnimFile%v" "framedelta%f" "loop%b" "lockX%b" "lockY%b" "lockF%b" "Time%i" "disable_force%b" "disable_lockZ%b") ;UseClosestMapAttractor,08a0,0,0,("Char%h" "Radius%f" "ModelID%i" "X_Offset%f" "Y_Offset%f" "Z_Offset%f" "name%v") ;PickUpSecondObject,09a0,0,0,("Char%h" "Object%h" "X_Offset%f" "Y_Offset%f" "Z_Offset%f" "BoneID:^PELVIS1=1^PELVIS^SPINE1^UPPERTORSO^NECK^HEAD2^HEAD1^HEAD^RIGHTUPPERTORSO^RIGHTSHOULDER^RIGHTELBOW^RIGHTWRIST^RIGHTHAND^RIGHTTHUMB^LEFTUPPERTORSO^LEFTSHOULDER^LEFTELBOW^LEFTWRIST^LEFTHAND^LEFTTHUMB^LEFTHIP^LEFTKNEE^LEFTANKLE^LEFTFOOT^RIGHTHIP^RIGHTKNEE^RIGHTANKLE^RIGHTFOOT" "BoneID:^PELVIS1=1^PELVIS^SPINE1^UPPERTORSO^NECK^HEAD2^HEAD1^HEAD^RIGHTUPPERTORSO^RIGHTSHOULDER^RIGHTELBOW^RIGHTWRIST^RIGHTHAND^RIGHTTHUMB^LEFTUPPERTORSO^LEFTSHOULDER^LEFTELBOW^LEFTWRIST^LEFTHAND^LEFTTHUMB^LEFTHIP^LEFTKNEE^LEFTANKLE^LEFTFOOT^RIGHTHIP^RIGHTKNEE^RIGHTANKLE^RIGHTFOOT" "BoneID:^PELVIS1=1^PELVIS^SPINE1^UPPERTORSO^NECK^HEAD2^HEAD1^HEAD^RIGHTUPPERTORSO^RIGHTSHOULDER^RIGHTELBOW^RIGHTWRIST^RIGHTHAND^RIGHTTHUMB^LEFTUPPERTORSO^LEFTSHOULDER^LEFTELBOW^LEFTWRIST^LEFTHAND^LEFTTHUMB^LEFTHIP^LEFTKNEE^LEFTANKLE^LEFTFOOT^RIGHTHIP^RIGHTKNEE^RIGHTANKLE^RIGHTFOOT" "BoneID:^PELVIS1=1^PELVIS^SPINE1^UPPERTORSO^NECK^HEAD2^HEAD1^HEAD^RIGHTUPPERTORSO^RIGHTSHOULDER^RIGHTELBOW^RIGHTWRIST^RIGHTHAND^RIGHTTHUMB^LEFTUPPERTORSO^LEFTSHOULDER^LEFTELBOW^LEFTWRIST^LEFTHAND^LEFTTHUMB^LEFTHIP^LEFTKNEE^LEFTANKLE^LEFTFOOT^RIGHTHIP^RIGHTKNEE^RIGHTANKLE^RIGHTFOOT" "AnimName%v" "AnimFile%v" "Time%f") ;PlayAnim_Secondary,0a1a,0,0,("Char%h" "AnimName%v" "AnimFile%v" "framedelta%f" "loop%b" "lockX%b" "lockY%b" "lockF%b" "Time%i") ;FollowPathNodesToCoords_WithRadius,0a2e,0,0,("Char%h" "X%f" "Y%f" "Z%f" "walk_speed:^Walk=4^Run=6^Sprint" "Time%i" "Radius%f") #EOF